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https://github.com/ItsDrike/hyprland-dwindle-autogroup.git
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Improve ungroupping behavior
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parent
e5661c4a37
commit
03eac7e26b
61
src/main.cpp
61
src/main.cpp
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@ -1,7 +1,9 @@
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#include "globals.hpp"
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#include "globals.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/Window.hpp>
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#include <hyprland/src/Window.hpp>
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#include <hyprland/src/layout/DwindleLayout.hpp>
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#include <hyprland/src/layout/DwindleLayout.hpp>
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#include <hyprland/src/layout/IHyprLayout.hpp>
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#include <hyprland/src/managers/KeybindManager.hpp>
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#include <hyprland/src/managers/KeybindManager.hpp>
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#include <hyprland/src/managers/LayoutManager.hpp>
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#include <hyprland/src/managers/LayoutManager.hpp>
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#include <hyprland/src/render/decorations/CHyprGroupBarDecoration.hpp>
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#include <hyprland/src/render/decorations/CHyprGroupBarDecoration.hpp>
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@ -43,6 +45,16 @@ void moveIntoGroup(CWindow* window, CWindow* groupRootWin)
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window->setHidden(true);
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window->setHidden(true);
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}
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}
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void collectGroupWindows(std::deque<CWindow*>* pDeque, CWindow* pWindow)
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{
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CWindow* curr = pWindow;
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do {
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const auto PLAST = curr;
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pDeque->emplace_back(curr);
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curr = curr->m_sGroupData.pNextWindow;
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} while (curr != pWindow);
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}
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void groupDissolve(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
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void groupDissolve(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
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{
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{
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CWindow* PWINDOW = PNODE->pWindow;
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CWindow* PWINDOW = PNODE->pWindow;
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@ -54,9 +66,54 @@ void groupDissolve(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
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return;
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return;
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}
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}
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// We could just call originalToggleGroup function here, but that fucntion doesn't
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// respect the dwindle layout, and would just place the newly ungroupped windows
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// randomly throughout the worskapce, messing up the layout. So instead, we replicate
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// it's behavior here manually, taking care to disolve the groups nicely.
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Debug::log(LOG, "Dissolving group");
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Debug::log(LOG, "Dissolving group");
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// We currently don't need any special logic for dissolving, just call the original func
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originalToggleGroup("");
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std::deque<CWindow*> members;
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collectGroupWindows(&members, PWINDOW);
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// If the group head window is in fullscreen, unfullscreen it.
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// We need to have the window placed in the layout, to figure out where
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// to ungroup the rest of the windows.
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g_pCompositor->setWindowFullscreen(PWINDOW, false, FULLSCREEN_FULL);
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Debug::log(LOG, "Ungroupping Members");
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const bool GROUPSLOCKEDPREV = g_pKeybindManager->m_bGroupsLocked;
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for (auto& w : members) {
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w->m_sGroupData.pNextWindow = nullptr;
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w->setHidden(false);
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// Ask layout to create a new window for all windows that were in the group
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// except for the group head (already has a window).
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if (w->m_sGroupData.head) {
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Debug::log(LOG, "Ungroupping member head window");
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w->m_sGroupData.head = false;
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// Update the window decorations (removing group bar)
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// w->updateWindowDecos();
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}
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else {
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Debug::log(LOG, "Ungroupping member non-head window");
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g_pLayoutManager->getCurrentLayout()->onWindowCreatedTiling(w);
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// Focus the window that we just spawned, so that on the next iteration
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// the window created will be it's dwindle child node.
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// This allows the original group head to remain a parent window to all
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// of the other (groupped) nodes
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g_pCompositor->focusWindow(w);
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}
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}
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g_pKeybindManager->m_bGroupsLocked = GROUPSLOCKEDPREV;
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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// Leave with the focus the original group (head) window
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g_pCompositor->focusWindow(PWINDOW);
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}
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}
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void groupCreate(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
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void groupCreate(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
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