Restructure the project, making groupCreate and groupDissolve funcs

This commit is contained in:
ItsDrike 2023-04-04 00:10:40 +02:00
parent 6afe3cb756
commit bea3f75c19
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0

View file

@ -26,52 +26,50 @@ void addChildNodesToDequeRecursive(std::deque<SDwindleNodeData*>* pDeque, std::d
}
}
void toggleGroup(std::string args)
void groupDissolve(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
{
// Run the original function, creating the group
originalToggleGroup(args);
CWindow* PWINDOW = PNODE->pWindow;
// We only care about group creations, not group disolves
const auto PWINDOW = g_pCompositor->m_pLastWindow;
if (!PWINDOW || !g_pCompositor->windowValidMapped(PWINDOW))
return;
if (!PWINDOW->m_sGroupData.pNextWindow) {
Debug::log(LOG, "Ignoring autogroup for group disolve");
// This group only has this single winodw
if (PWINDOW->m_sGroupData.pNextWindow == PWINDOW) {
Debug::log(LOG, "Ignoring autogroup on single window dissolve");
originalToggleGroup("");
return;
}
// Don't do anything if we're not on "dwindle" layout
IHyprLayout* layout = g_pLayoutManager->getCurrentLayout();
if (layout->getLayoutName() != "dwindle") {
return;
}
CHyprDwindleLayout* cur_dwindle = (CHyprDwindleLayout*)layout;
Debug::log(LOG, "Dissolving group");
// We currently don't need any special logic for dissolving, just call the original func
originalToggleGroup("");
}
const auto PNODE = g_pNodeFromWindow(cur_dwindle, PWINDOW);
if (!PNODE) {
Debug::log(LOG, "Ignoring autogroup for floating window");
return;
}
void groupCreate(const SDwindleNodeData* PNODE, CHyprDwindleLayout* layout)
{
const auto PWINDOW = PNODE->pWindow;
const auto PWORKSPACE = g_pCompositor->getWorkspaceByID(PNODE->workspaceID);
if (PWORKSPACE->m_bHasFullscreenWindow) {
Debug::log(ERR, "Ignoring autogroupgroup on a fullscreen window");
Debug::log(LOG, "Ignoring autogroup on a fullscreen window");
originalToggleGroup("");
return;
}
if (!PNODE->pParent) {
Debug::log(LOG, "Ignoring autogroup for a solitary window");
originalToggleGroup("");
return;
}
Debug::log(LOG, "Creating group");
// Call the original toggleGroup function, and only do extra things afterwards
originalToggleGroup("");
std::deque<SDwindleNodeData*> newGroupMembers;
std::deque<SDwindleNodeData*> parentNodes;
addChildNodesToDequeRecursive(
&newGroupMembers, &parentNodes, PNODE->pParent->children[0] == PNODE ? PNODE->pParent->children[1] : PNODE->pParent->children[0]);
// Make sure one of the child nodes isn't itself a group
for (auto& n : newGroupMembers) {
if (n->pWindow->m_sGroupData.pNextWindow) {
Debug::log(LOG, "Ignoring autogroup for nested groups");
@ -89,6 +87,37 @@ void toggleGroup(std::string args)
}
}
void toggleGroup(std::string args)
{
// We only care about group creations, not group disolves
const auto PWINDOW = g_pCompositor->m_pLastWindow;
if (!PWINDOW || !g_pCompositor->windowValidMapped(PWINDOW))
return;
// Don't do anything if we're not on "dwindle" layout
IHyprLayout* layout = g_pLayoutManager->getCurrentLayout();
if (layout->getLayoutName() != "dwindle") {
Debug::log(LOG, "Ignoring autogroup for non-dinwle layout");
originalToggleGroup(args);
return;
}
CHyprDwindleLayout* cur_dwindle = (CHyprDwindleLayout*)layout;
const auto PNODE = g_pNodeFromWindow(cur_dwindle, PWINDOW);
if (!PNODE) {
Debug::log(LOG, "Ignoring autogroup for floating window");
originalToggleGroup(args);
return;
}
if (PWINDOW->m_sGroupData.pNextWindow) {
groupDissolve(PNODE, cur_dwindle);
} else {
groupCreate(PNODE, cur_dwindle);
}
}
// Do NOT change this function.
APICALL EXPORT std::string PLUGIN_API_VERSION()
{