mirror of
https://github.com/ItsDrike/hyprland-dwindle-autogroup.git
synced 2025-04-11 06:22:26 +00:00
248 lines
10 KiB
C++
248 lines
10 KiB
C++
#include "plugin.hpp"
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#include "globals.hpp"
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#include <hyprland/src/Compositor.hpp>
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#include <hyprland/src/managers/LayoutManager.hpp>
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#include <hyprland/src/render/decorations/CHyprGroupBarDecoration.hpp>
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/*! Recursively collect all dwindle child nodes for given root node
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*
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* This function is similar to Hyprland's private addToDequeRecursive function.
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*
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* \param[out] pDeque deque to store the found child nodes into
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* \param[in] pNode Dwindle node which children should be collected
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*/
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void collectDwindleChildNodes(std::deque<SDwindleNodeData*>* pDeque, SDwindleNodeData* pNode)
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{
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if (pNode->isNode) {
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collectDwindleChildNodes(pDeque, pNode->children[0]);
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collectDwindleChildNodes(pDeque, pNode->children[1]);
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}
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else {
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pDeque->emplace_back(pNode);
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}
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}
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/*! Collect all windows that belong to the same group
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*
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* This function is similar to a part of the logic present in
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* Hyprland's CWindow::destroyGroup function.
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*
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* \param[out] pDeque deque to store the found group windows into
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* \param[in] pWindow any window that belongs to a group (doesn't have to be the group head window)
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*/
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void collectGroupWindows(std::vector<PHLWINDOW>* pMembersVec, PHLWINDOW pWindow)
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{
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PHLWINDOW curr = pWindow;
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do {
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curr = curr->m_sGroupData.pNextWindow.lock();
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pMembersVec->push_back(curr);
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} while (curr != pWindow);
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}
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/*! Move given window into a group
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*
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* This is almost the same as CKeybindManager::moveWindowIntoGroup (dispatcher) function,
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* but without making the new window a group head and focused.
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*
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* \param[in] pWindow Window to be inserted into a group
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* \param[in] pGroupWindow Window that's a part of a group to insert the pWindow into
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*/
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void moveIntoGroup(PHLWINDOW pWindow, PHLWINDOW pGroupHeadWindow)
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{
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Debug::log(LOG, "[dwindle-autogroup] Moving window {:x} into group {:x}", pWindow, pGroupHeadWindow);
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if (pWindow->m_sGroupData.deny)
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return;
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const auto P_LAYOUT = g_pLayoutManager->getCurrentLayout();
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// remove the window from layout (will become a part of a group)
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P_LAYOUT->onWindowRemoved(pWindow);
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// Insert the new window into the group.
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// Depending on the config, the new window will either be inserted after
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// the current/head window in the group, or at the end of the group.
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const auto* USE_CURR_POS = (Hyprlang::INT* const*)g_pConfigManager->getConfigValuePtr("group:insert_after_current");
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PHLWINDOW pGroupInsertionWindow = *USE_CURR_POS ? pGroupHeadWindow : pGroupHeadWindow->getGroupTail();
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pGroupInsertionWindow->insertWindowToGroup(pWindow);
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// Since the inserted window is not becoming the group head, we need to hide it
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// (this is the difference from the original function, which would focus the window,
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// making it the new group head)
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pWindow->setHidden(true);
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pGroupHeadWindow->updateWindowDecos();
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g_pLayoutManager->getCurrentLayout()->recalculateWindow(pGroupHeadWindow);
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if (!pWindow->getDecorationByType(DECORATION_GROUPBAR))
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pWindow->addWindowDeco(std::make_unique<CHyprGroupBarDecoration>(pWindow));
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}
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/*! Check common pre-conditions for group creation/deletion and perform needed initializations
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*
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* \param[out] pDwindleLayout Pointer to dwindle layout instance
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* \return Necessary pre-conditions succeded?
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*/
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bool handleGroupOperation(CHyprDwindleLayout** pDwindleLayout)
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{
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const auto P_LAYOUT = g_pLayoutManager->getCurrentLayout();
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if (P_LAYOUT->getLayoutName() != "dwindle") {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring non-dwindle layout");
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return false;
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}
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*pDwindleLayout = dynamic_cast<CHyprDwindleLayout*>(P_LAYOUT);
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return true;
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}
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void newCreateGroup(CWindow* self)
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{
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// Run the original function first, creating a "classical" group
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// with just the currently selected window in it
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((createGroupFuncT)g_pCreateGroupHook->m_pOriginal)(self);
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// Only continue if the group really was created, as there are some pre-conditions to that
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// checked in the original function
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if (self->m_sGroupData.pNextWindow.expired()) {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring autogroup - invalid / non-group widnow");
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return;
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}
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// Skip floating windows
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if (self->m_bIsFloating) {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring autogroup for floating window");
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return;
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}
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Debug::log(LOG, "[dwindle-autogroup] Triggered createGroup for {:x}", self->m_pSelf.lock());
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// Obtain an instance of the dwindle layout, also run some general pre-conditions
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// for the plugin, quit now if they're not met.
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CHyprDwindleLayout* pDwindleLayout = nullptr;
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if (!handleGroupOperation(&pDwindleLayout))
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return;
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Debug::log(LOG, "[dwindle-autogroup] Collecting dwindle child nodes");
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// Collect all child dwindle nodes, we'll want to add all of those into a group
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const auto P_DWINDLE_NODE = g_pNodeFromWindow(pDwindleLayout, self->m_pSelf.lock());
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const auto P_PARENT_NODE = P_DWINDLE_NODE->pParent;
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if (!P_PARENT_NODE) {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring autogroup for a single window");
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return;
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}
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const auto P_SIBLING_NODE = P_PARENT_NODE->children[0] == P_DWINDLE_NODE ? P_PARENT_NODE->children[1] : P_PARENT_NODE->children[0];
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std::deque<SDwindleNodeData*> p_dDwindleNodes;
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collectDwindleChildNodes(&p_dDwindleNodes, P_SIBLING_NODE);
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// Stop if one of the dwindle child nodes is already in a group
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for (auto& node : p_dDwindleNodes) {
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auto curWindow = node->pWindow.lock();
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if (!curWindow->m_sGroupData.pNextWindow.expired()) {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring autogroup for nested groups: window {:x} is group", curWindow);
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return;
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}
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}
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Debug::log(LOG, "[dwindle-autogroup] Found {} dwindle nodes to autogroup", p_dDwindleNodes.size());
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// Add all of the dwindle child node widnows into the group
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for (auto& node : p_dDwindleNodes) {
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auto curWindow = node->pWindow.lock();
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Debug::log(LOG, "[dwindle-autogroup] Moving window {:x} into group", curWindow);
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moveIntoGroup(curWindow, self->m_pSelf.lock());
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}
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Debug::log(LOG, "[dwindle-autogroup] Autogroup done, {} child nodes moved", p_dDwindleNodes.size());
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}
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void newDestroyGroup(CWindow* self)
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{
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// We can't use the original function here (other than for falling back)
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// as it removes the group head and then creates the new windows on the
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// layout. This often messes up the user layout of the windows.
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//
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// The goal of this function is to ungroup the windows such that they
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// only continue as children from the dwindle binary tree node the group
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// head was on.
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// Only continue if the window is in a group
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if (self->m_sGroupData.pNextWindow.expired()) {
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Debug::log(LOG, "[dwindle-autogroup] Ignoring ungroup - invalid / non-group widnow");
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return;
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}
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Debug::log(LOG, "[dwindle-autogroup] Triggered destroyGroup for {:x}", self->m_pSelf.lock());
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// Obtain an instance of the dwindle layout, also run some general pre-conditions
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// for the plugin, fall back now if they're not met.
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CHyprDwindleLayout* pDwindleLayout = nullptr;
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if (!handleGroupOperation(&pDwindleLayout)) {
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((createGroupFuncT)g_pDestroyGroupHook->m_pOriginal)(self);
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return;
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}
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std::vector<PHLWINDOW> vGroupWindows;
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collectGroupWindows(&vGroupWindows, self->m_pSelf.lock());
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// If the group head window is in fullscreen, unfullscreen it.
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// We need to have the window placed in the layout, to figure out where
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// to ungroup the rest of the windows.
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g_pCompositor->setWindowFullscreen(self->m_pSelf.lock(), false, FULLSCREEN_FULL);
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Debug::log(LOG, "[dwindle-autogroup] Ungroupping {} windows", vGroupWindows.size());
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// Set a groups lock flag
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const bool GROUPS_LOCKED_PREV = g_pKeybindManager->m_bGroupsLocked;
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g_pKeybindManager->m_bGroupsLocked = true;
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for (PHLWINDOW pWindow : vGroupWindows) {
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Debug::log(LOG, "[dwindle-autogroup] Ungroupping window {:x}", pWindow);
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pWindow->m_sGroupData.pNextWindow.reset();
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pWindow->m_sGroupData.head = false;
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// Current / Visible window (this isn't always the head)
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if (!pWindow->isHidden()) {
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Debug::log(LOG, "[dwindle-autogroup] -> Visible window ungroup");
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// This window is already visible in the layout, we don't need to create
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// a new layout window for it.
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//
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// The original destroyGroup removes the window from the layout here,
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// which is what causes the weird ungroupping behavior as this window
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// is then recreated, which spawns it in a potentially unexpected place
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// (often determined by the cursor position).
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// Update the window decorations (removing group bar)
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pWindow->updateWindowDecos();
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}
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else {
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pWindow->setHidden(false);
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g_pLayoutManager->getCurrentLayout()->onWindowCreatedTiling(pWindow);
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pWindow->updateWindowDecos();
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// Focus the window that we just spawned, so that on the next iteration
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// the window created will be it's dwindle child node.
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// This allows the original group head to remain a parent window to all
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// of the other (groupped) nodes.
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//
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// Note that this won't preserve the exact original layout of the group
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// but it will make sure all of the groupped windows will extend from
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// the dwindle node of the group head window. Preserving the original
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// layout isn't really possible, since new windows can be added into
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// groups after they were created.
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g_pCompositor->focusWindow(pWindow);
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}
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}
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g_pKeybindManager->m_bGroupsLocked = GROUPS_LOCKED_PREV;
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Debug::log(LOG, "[dwindle-autogroup] All windows ungroupped");
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g_pCompositor->updateAllWindowsAnimatedDecorationValues();
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// Leave with the focus the original (main) window
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g_pCompositor->focusWindow(self->m_pSelf.lock());
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Debug::log(LOG, "[dwindle-autogroup] Ungroupping done");
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}
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