Make slime killable
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0f056ccfd7
commit
1945726bd1
3 changed files with 92 additions and 50 deletions
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@ -4,12 +4,27 @@ extends Node2D
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@onready var ray_cast_right: RayCast2D = $RayCastRight
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@onready var ray_cast_left: RayCast2D = $RayCastLeft
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@onready var ray_cast_top_left: RayCast2D = $RayCastTopLeft
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@onready var ray_cast_top_right: RayCast2D = $RayCastTopRight
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@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
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var direction = 1
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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if direction == 1 and animated_sprite.flip_h == false:
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animated_sprite.flip_h = true
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if direction == -1 and animated_sprite.flip_h == true:
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animated_sprite.flip_h = false
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func _physics_process(delta: float) -> void:
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move(delta)
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if ray_cast_top_left.is_colliding() or ray_cast_top_right.is_colliding():
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queue_free()
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func move(delta: float) -> void:
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"""Keep moving from left to right, changing direction when near something."""
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if direction == 1 and ray_cast_right.is_colliding():
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direction = -1
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animated_sprite.flip_h = true
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