extends Node2D @export var speed = 50 @onready var ray_cast_right: RayCast2D = $RayCastRight @onready var ray_cast_left: RayCast2D = $RayCastLeft @onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D var direction = 1 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: if direction == 1 and ray_cast_right.is_colliding(): direction = -1 animated_sprite.flip_h = true if direction == -1 and ray_cast_left.is_colliding(): direction = 1 animated_sprite.flip_h = false position.x += direction * speed * delta