extends Area2D @export var boost_strength: float = 450.0 # Acceleration applied over time @onready var audio_stream_player: AudioStreamPlayer2D = $AudioStreamPlayer2D func _on_body_entered(body: Node2D) -> void: if body is CharacterBody2D: var direction = Vector2.RIGHT.rotated(rotation) body.velocity += direction * boost_strength audio_stream_player.play()