test_game/scripts/slime.gd
2025-02-27 23:52:43 +01:00

21 lines
601 B
GDScript

extends Node2D
@export var speed = 50
@onready var ray_cast_right: RayCast2D = $RayCastRight
@onready var ray_cast_left: RayCast2D = $RayCastLeft
@onready var animated_sprite: AnimatedSprite2D = $AnimatedSprite2D
var direction = 1
# Called every frame. 'delta' is the elapsed time since the previous frame.
func _process(delta: float) -> void:
if direction == 1 and ray_cast_right.is_colliding():
direction = -1
animated_sprite.flip_h = true
if direction == -1 and ray_cast_left.is_colliding():
direction = 1
animated_sprite.flip_h = false
position.x += direction * speed * delta