solitare/CMakeLists.txt

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CMake
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cmake_minimum_required(VERSION 3.16)
project(Solitare VERSION 0.1 LANGUAGES CXX)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
set(QT_QML_GENERATE_QMLLS_INI ON)
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find_package(Qt6 6.5 REQUIRED COMPONENTS Quick)
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qt_standard_project_setup(REQUIRES 6.5)
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set(CMAKE_AUTORCC ON)
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qt_add_executable(appSolitare
main.cpp
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images.qrc
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)
qt_add_qml_module(appSolitare
URI Solitare
VERSION 1.0
QML_FILES
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qml/Main.qml
qml/CardModel.qml
qml/DrawPile.qml
qml/FoundationPiles.qml
qml/ScoreBar.qml
qml/Tableau.qml
qml/ThrowawayPile.qml
SOURCES
playingcard.h playingcard.cpp
gamestate.h gamestate.cpp
columnslot.h columnslot.cpp
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)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
set_target_properties(appSolitare PROPERTIES
# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appSolitare
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
target_link_libraries(appSolitare
PRIVATE Qt6::Quick
)
include(GNUInstallDirs)
install(TARGETS appSolitare
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)