Turn GameState into QML singleton
This commit is contained in:
parent
f82b176f55
commit
3acfe3e093
14
Main.qml
14
Main.qml
|
@ -39,7 +39,7 @@ ApplicationWindow {
|
|||
model: 4 // Each of the 4 suits
|
||||
CardModel {
|
||||
required property int index; // passed from repeater
|
||||
card: gameState.foundation[index].length > 0 ? gameState.foundation[index][0] : null
|
||||
card: GameState.foundation[index].length > 0 ? GameState.foundation[index][0] : null
|
||||
isFaceDown: false
|
||||
}
|
||||
}
|
||||
|
@ -61,10 +61,10 @@ ApplicationWindow {
|
|||
spacing: -60
|
||||
|
||||
Repeater {
|
||||
model: Math.min(gameState.throwawayPile.length, 3)
|
||||
model: Math.min(GameState.throwawayPile.length, 3)
|
||||
delegate: CardModel {
|
||||
required property int index // passed from repeater
|
||||
card: gameState.throwawayPile[gameState.throwawayPile.length - 1 - index]
|
||||
card: GameState.throwawayPile[GameState.throwawayPile.length - 1 - index]
|
||||
isFaceDown: false
|
||||
}
|
||||
}
|
||||
|
@ -72,7 +72,7 @@ ApplicationWindow {
|
|||
|
||||
// Draw pile (only the top card is shown)
|
||||
CardModel {
|
||||
card: gameState.drawPile.length > 0 ? gameState.drawPile[gameState.drawPile.length - 1] : null
|
||||
card: GameState.drawPile.length > 0 ? GameState.drawPile[GameState.drawPile.length - 1] : null
|
||||
isFaceDown: true
|
||||
}
|
||||
}
|
||||
|
@ -88,17 +88,17 @@ ApplicationWindow {
|
|||
anchors.topMargin: 50
|
||||
|
||||
Repeater {
|
||||
model: gameState.columns.length
|
||||
model: GameState.columns.length
|
||||
// Make a column for each slot
|
||||
delegate: Column {
|
||||
required property int index // passed from repeater
|
||||
spacing: -80 // Overlap
|
||||
|
||||
Repeater {
|
||||
model: gameState.columns[parent.index].length
|
||||
model: GameState.columns[parent.index].length
|
||||
delegate: CardModel {
|
||||
required property int index
|
||||
property ColumnSlot col: gameState.columns[parent.index][index]
|
||||
property ColumnSlot col: GameState.columns[parent.index][index]
|
||||
|
||||
card: col.card
|
||||
isFaceDown: !col.revealed
|
||||
|
|
|
@ -14,6 +14,8 @@ GameState::GameState(QObject *parent)
|
|||
for (int i = 0; i < 7; ++i) {
|
||||
m_columns.append(QList<ColumnSlot*>());
|
||||
}
|
||||
|
||||
dealCards();
|
||||
}
|
||||
|
||||
void GameState::dealCards()
|
||||
|
|
|
@ -10,7 +10,7 @@ class GameState : public QObject
|
|||
{
|
||||
Q_OBJECT
|
||||
QML_ELEMENT
|
||||
QML_UNCREATABLE("Use C++ logic to instantiate")
|
||||
QML_SINGLETON
|
||||
Q_PROPERTY(QList<PlayingCard*> drawPile READ drawPile NOTIFY drawPileChanged)
|
||||
Q_PROPERTY(QList<PlayingCard*> throwawayPile READ throwawayPile NOTIFY throwawayPileChanged)
|
||||
Q_PROPERTY(QList<QList<ColumnSlot*>> columns READ columns NOTIFY columnsChanged)
|
||||
|
|
12
main.cpp
12
main.cpp
|
@ -15,15 +15,11 @@ int main(int argc, char *argv[])
|
|||
[]() { QCoreApplication::exit(-1); },
|
||||
Qt::QueuedConnection);
|
||||
|
||||
GameState gameState;
|
||||
gameState.dealCards();
|
||||
gameState.drawNextCard();
|
||||
gameState.drawNextCard();
|
||||
gameState.drawNextCard();
|
||||
|
||||
engine.rootContext()->setContextProperty("gameState", &gameState);
|
||||
auto gameState = engine.singletonInstance<GameState*>("Solitare", "GameState");
|
||||
gameState->drawNextCard();
|
||||
gameState->drawNextCard();
|
||||
gameState->drawNextCard();
|
||||
|
||||
engine.loadFromModule("Solitare", "Main");
|
||||
|
||||
return app.exec();
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue