diff --git a/img/flip_icon.svg b/img/flip_icon.svg
index 20dd973..5bdc4df 100644
--- a/img/flip_icon.svg
+++ b/img/flip_icon.svg
@@ -1 +1 @@
-
\ No newline at end of file
+
\ No newline at end of file
diff --git a/qml/DrawPile.qml b/qml/DrawPile.qml
index d1cfec9..f812165 100644
--- a/qml/DrawPile.qml
+++ b/qml/DrawPile.qml
@@ -8,20 +8,36 @@ Item {
CardModel {
id: drawPileCard
+
anchors.fill: parent
+ visible: GameState.drawPile.length > 0
card: GameState.drawPile.length > 0 ? GameState.drawPile[GameState.drawPile.length - 1] : null
isFaceDown: GameState.drawPile.length > 0 ? true : false
- onClicked: {
- if (GameState.drawNextCard()) {
- if (GameState.isWinnable()) {
- console.log("Still winnable")
- } else {
- console.warn("Game is lost")
- }
- }
+ }
+
+ Rectangle {
+ id: emptyPileRect
+
+ anchors.fill: parent
+ visible: GameState.drawPile.length === 0
+
+ color: "gray"
+ border.color: "white"
+ border.width: 3
+ opacity: 0.4
+ radius: 10
+
+ Image {
+ id: flipIcon
+
+ anchors.centerIn: parent
+ visible: GameState.throwawayPile.length > 0
+
+ source: "qrc:/img/flip_icon.svg"
+ width: parent.width * 0.5
+ height: width
}
- z: 0
}
Rectangle {
@@ -29,28 +45,41 @@ Item {
color: "black"
opacity: 0.7
- visible: cardCount.visible
- width: cardCount.width + 8 // 8px padding
- height: cardCount.height + 8 // ^^
+ width: cardCountText.width + 8 // 8px padding
+ height: cardCountText.height + 8 // ^^
+ visible: drawPileCard.visible
anchors.bottom: parent.bottom
anchors.left: parent.left
anchors.margins: 4
- radius: 4 // rounded borders
+ radius: 4
z: 1 // Behind the text, but above the card
}
Text {
- id: cardCount
+ id: cardCountText
text: GameState.drawPile.length
- visible: GameState.drawPile.length > 0
color: "white"
font.pixelSize: 16
font.bold: true
+ visible: drawPileCard.visible
anchors.centerIn: cardCountBackground
z: 2
}
+
+ MouseArea {
+ anchors.fill: parent
+ onClicked: {
+ if (GameState.drawNextCard()) {
+ if (GameState.isWinnable()) {
+ console.log("Still winnable");
+ } else {
+ console.warn("Game is lost");
+ }
+ }
+ }
+ }
}