Improve rendering of empty cards in tableau columns
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@ -3,38 +3,73 @@ import Solitare
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// In solitare, Tableau refers to the part of the board where all of the columns are placed
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// In solitare, Tableau refers to the part of the board where all of the columns are placed
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Row {
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Row {
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id: tableau
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spacing: 10
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spacing: 10
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Repeater {
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Repeater {
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id: colRepeater
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model: GameState.columns.length
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model: GameState.columns.length
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delegate: Column {
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delegate: Column {
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required property int index // passed from repeater
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required property int index // passed from repeater
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spacing: -80 // Overlap
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onChildrenChanged: {
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spacing = -(slotRepeater.itemAt(0).height * 0.8); // Overlap
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}
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Repeater {
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Repeater {
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id: slotRepeater
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model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column
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model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column
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delegate: CardModel {
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delegate: ColumnSlotModel {
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required property int index
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required property int index // passed from repeater
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property ColumnSlot col: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index][index] : null // empty column (single empty slot)
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cardId: index
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columnId: parent.index // this is actually passed from the Column, not the Repeater
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}
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}
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}
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}
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card: col ? col.card : null
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component ColumnSlotModel: Item {
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isFaceDown: col ? !col.revealed : false
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required property int columnId
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required property int cardId
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property ColumnSlot colSlot: GameState.columns[columnId].length > 0 ? GameState.columns[columnId][cardId] : null
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height: colCard.height
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width: colCard.width
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CardModel {
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id: colCard
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anchors.fill: parent
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visible: parent.colSlot !== null
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card: parent.colSlot ? parent.colSlot.card : null
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isFaceDown: parent.colSlot ? !parent.colSlot.revealed : false
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onClicked: {
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onClicked: {
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if (col && col.revealed) {
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if (parent.colSlot && parent.colSlot.revealed) {
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if (GameState.autoMoveColumnCard(parent.index, index)) {
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if (GameState.autoMoveColumnCard(parent.columnId, parent.cardId)) {
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if (GameState.isWinnable()) {
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if (GameState.isWinnable()) {
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console.log("Still winnable")
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console.log("Still winnable");
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} else {
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} else {
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console.log("Game is lost")
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console.log("Game is lost");
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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Rectangle {
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id: emptySlotRect
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anchors.fill: parent
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visible: parent.colSlot === null
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color: "gray"
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border.color: "white"
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border.width: 2
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opacity: 0.2
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radius: 5
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}
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}
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}
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}
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}
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}
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