Improve rendering of empty cards in tableau columns

This commit is contained in:
ItsDrike 2024-12-07 23:49:38 +01:00
parent 70be6491a3
commit 511ca3744a
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0

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@ -3,38 +3,73 @@ import Solitare
// In solitare, Tableau refers to the part of the board where all of the columns are placed // In solitare, Tableau refers to the part of the board where all of the columns are placed
Row { Row {
id: tableau
spacing: 10 spacing: 10
Repeater { Repeater {
id: colRepeater
model: GameState.columns.length model: GameState.columns.length
delegate: Column { delegate: Column {
required property int index // passed from repeater required property int index // passed from repeater
spacing: -80 // Overlap onChildrenChanged: {
spacing = -(slotRepeater.itemAt(0).height * 0.8); // Overlap
}
Repeater { Repeater {
id: slotRepeater
model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column
delegate: CardModel { delegate: ColumnSlotModel {
required property int index required property int index // passed from repeater
property ColumnSlot col: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index][index] : null // empty column (single empty slot) cardId: index
columnId: parent.index // this is actually passed from the Column, not the Repeater
}
}
}
}
card: col ? col.card : null component ColumnSlotModel: Item {
isFaceDown: col ? !col.revealed : false required property int columnId
required property int cardId
property ColumnSlot colSlot: GameState.columns[columnId].length > 0 ? GameState.columns[columnId][cardId] : null
height: colCard.height
width: colCard.width
CardModel {
id: colCard
anchors.fill: parent
visible: parent.colSlot !== null
card: parent.colSlot ? parent.colSlot.card : null
isFaceDown: parent.colSlot ? !parent.colSlot.revealed : false
onClicked: { onClicked: {
if (col && col.revealed) { if (parent.colSlot && parent.colSlot.revealed) {
if (GameState.autoMoveColumnCard(parent.index, index)) { if (GameState.autoMoveColumnCard(parent.columnId, parent.cardId)) {
if (GameState.isWinnable()) { if (GameState.isWinnable()) {
console.log("Still winnable") console.log("Still winnable");
} else { } else {
console.log("Game is lost") console.log("Game is lost");
}
} }
} }
} }
} }
} }
Rectangle {
id: emptySlotRect
anchors.fill: parent
visible: parent.colSlot === null
color: "gray"
border.color: "white"
border.width: 2
opacity: 0.2
radius: 5
} }
} }
} }