Dynamically scale the cards & everything else
Currently, most things were scaled based on the card dimensions, though some things were hard-coded. This commit moves away from all hard-coded sizes in favor of everything relying on card heights. Additionally, it makes the card height itself no longer hard-coded, passing it as a property to most custom structures. The card height itself is now calculated from Main.qml to make sure everything fits within the screen and scales as the window is resized.
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511ca3744a
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57958ed853
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@ -3,13 +3,17 @@ import Solitare
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Item {
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id: drawPile
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width: drawPileCard.width
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height: drawPileCard.height
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required property real cardWidth
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required property real cardHeight
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width: cardWidth
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height: cardHeight
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CardModel {
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id: drawPileCard
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anchors.fill: drawPile
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anchors.fill: parent
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visible: GameState.drawPile.length > 0
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card: GameState.drawPile.length > 0 ? GameState.drawPile[GameState.drawPile.length - 1] : null
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@ -24,9 +28,9 @@ Item {
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color: "gray"
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border.color: "white"
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border.width: 3
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border.width: width * 0.03
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opacity: 0.4
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radius: 10
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radius: width * 0.125
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Image {
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id: flipIcon
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@ -46,14 +50,16 @@ Item {
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color: "black"
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opacity: 0.7
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width: cardCountText.width + 8 // 8px padding
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height: cardCountText.height + 8 // ^^
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property real padding: Math.max(cardCountText.width, cardCountText.height) * 0.3
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width: cardCountText.width + padding
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height: cardCountText.height + padding
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visible: drawPileCard.visible
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anchors.bottom: parent.bottom
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anchors.left: parent.left
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anchors.margins: 4
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radius: 4
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anchors.margins: parent.width * 0.05
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radius: parent.width * 0.1
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z: 1 // Behind the text, but above the card
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}
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@ -62,7 +68,7 @@ Item {
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text: GameState.drawPile.length
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color: "white"
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font.pixelSize: 16
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font.pixelSize: parent.width * 0.2
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font.bold: true
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visible: drawPileCard.visible
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@ -2,15 +2,20 @@ import QtQuick
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import Solitare
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Row {
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spacing: 15
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id: foundationRow
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required property real cardWidth
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required property real cardHeight
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spacing: cardWidth * 0.2
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Repeater {
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model: 4 // Each of the 4 suits
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Item {
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id: foundationPile
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width: foundationCard.width
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height: foundationCard.height
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width: foundationRow.cardWidth
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height: foundationRow.cardHeight
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required property int index // passed from repeater
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@ -32,14 +37,14 @@ Row {
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color: "gray"
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border.color: "white"
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border.width: 3
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border.width: width * 0.03
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opacity: 0.4
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radius: 10
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radius: width * 0.125
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Text {
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text: "A"
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color: "white"
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font.pixelSize: 40
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font.pixelSize: parent.width * 0.5
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font.bold: true
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anchors.centerIn: parent
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70
qml/Main.qml
70
qml/Main.qml
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@ -4,16 +4,56 @@ import QtQuick.Layouts
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import Solitare
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ApplicationWindow {
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id: app
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width: 750
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height: 650
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visible: true
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title: qsTr("Solitare")
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color: "#019934"
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// Card dimensions calculation:
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//
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// Horizontal space
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// ================
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// The tableau columns take up at most 7*(w*1.125) = 7.875 widths.
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//
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// The first row:
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// * foundation piles: 4*w*1.2 = 4.8 widths.
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// * throwaway pile: 3*(w-w*0.75)+w = 1.75 widths.
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// * draw pile: 1 width
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// * spacing between throwaway & draw pile: 0.25 widths.
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// * spacing between foundations & throwaway pile: 0.25 widths
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//
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// Totalling at: 8.05 card widths.
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//
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// Vertical space
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// ==============
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// * The score bar takes up min(8% app height, 50).
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// * The first row takes up 1.35 card heights.
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// * Margin between first row & tableau: 0.5 card heights.
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// * The tableau height depends on the max amount of cards that can be in a single column.
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// Generally, the column will take up: ((maxCards - 1) * (h-h*0.8))+h = h(0.2 * maxCards + 0.8).
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//
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// A good base assumption is 14 cards, though the cards should dynamically rescale
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// if this amount is surpassed, which is very possible.
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//
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// Totalling at: (0.2 * maxCards + 2.65) card heights, filling up 100% - min(8%, 50) of screen height.
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//
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//
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// Aspect Ratio
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// ============
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// Finally, we need to make sure that the card proportions are preserved,
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// with the height being 1.4x the width.
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property int maxCardsPerColumn: Math.max(GameState.columns.reduce((max, col) => Math.max(max, col.length), 0), 14)
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property real cardHeight: Math.min((app.height - Math.min(app.height * 0.08, 50)) / (maxCardsPerColumn * 0.2 + 2.65), (app.width / 8.05) * 1.4)
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property real cardWidth: cardHeight / 1.4
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ScoreBar {
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id: scoreBar
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height: 50
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height: Math.max(parent.height * 0.08, 50)
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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@ -23,7 +63,7 @@ ApplicationWindow {
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Rectangle {
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id: firstRow
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height: 135
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height: app.cardHeight * 1.35
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anchors.top: scoreBar.bottom
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anchors.left: parent.left
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anchors.right: parent.right
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@ -31,21 +71,34 @@ ApplicationWindow {
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Item {
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anchors.fill: parent
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anchors.margins: 10
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anchors.leftMargin: app.cardWidth * 0.125
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anchors.rightMargin: app.cardWidth * 0.125
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anchors.topMargin: app.cardHeight * 0.2
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anchors.bottomMargin: app.cardHeight * 0.2
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// Left side
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FoundationPiles {
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anchors.left: parent.left
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cardWidth: app.cardWidth
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cardHeight: app.cardHeight
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}
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// Right side
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Row {
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spacing: 20
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spacing: app.cardWidth * 0.25
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anchors.right: parent.right
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ThrowawayPile {}
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ThrowawayPile {
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cardWidth: app.cardWidth
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cardHeight: app.cardHeight
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}
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DrawPile {}
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DrawPile {
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cardWidth: app.cardWidth
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cardHeight: app.cardHeight
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}
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}
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}
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}
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@ -53,6 +106,9 @@ ApplicationWindow {
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Tableau {
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anchors.top: firstRow.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.topMargin: 50
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anchors.topMargin: app.cardHeight * 0.5
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cardWidth: app.cardWidth
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cardHeight: app.cardHeight
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}
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}
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@ -4,7 +4,11 @@ import Solitare
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// In solitare, Tableau refers to the part of the board where all of the columns are placed
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Row {
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id: tableau
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spacing: 10
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required property real cardWidth
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required property real cardHeight
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spacing: cardWidth * 0.125
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Repeater {
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id: colRepeater
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@ -13,9 +17,7 @@ Row {
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delegate: Column {
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required property int index // passed from repeater
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onChildrenChanged: {
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spacing = -(slotRepeater.itemAt(0).height * 0.8); // Overlap
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}
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spacing: -tableau.cardHeight * 0.8 // Overlap
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Repeater {
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id: slotRepeater
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@ -25,6 +27,9 @@ Row {
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required property int index // passed from repeater
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cardId: index
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columnId: parent.index // this is actually passed from the Column, not the Repeater
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width: tableau.cardWidth
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height: tableau.cardHeight
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}
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}
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}
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@ -35,9 +40,6 @@ Row {
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required property int cardId
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property ColumnSlot colSlot: GameState.columns[columnId].length > 0 ? GameState.columns[columnId][cardId] : null
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height: colCard.height
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width: colCard.width
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CardModel {
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id: colCard
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@ -67,9 +69,9 @@ Row {
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color: "gray"
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border.color: "white"
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border.width: 2
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border.width: width * 0.025
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opacity: 0.2
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radius: 5
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radius: width * 0.05
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}
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}
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}
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@ -3,8 +3,12 @@ import Solitare
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// The throwaway pile (shows last 3 cards)
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Row {
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id: throwawayRow
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required property real cardWidth
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required property real cardHeight
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// This allows makes the cards overlap
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spacing: -60
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spacing: -cardWidth * 0.75
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Repeater {
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model: Math.min(GameState.throwawayPile.length, 3)
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@ -13,6 +17,9 @@ Row {
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required property int index // passed from repeater
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property int reversedIndex: Math.min(GameState.throwawayPile.length, 3) - 1 - index
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width: throwawayRow.cardWidth
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height: throwawayRow.cardHeight
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card: GameState.throwawayPile[GameState.throwawayPile.length - 1 - reversedIndex]
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isFaceDown: false
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onClicked: {
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@ -21,9 +28,9 @@ Row {
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if (reversedIndex == 0) {
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if (GameState.autoMoveThrownCard()) {
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if (GameState.isWinnable()) {
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console.log("Still winnable")
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console.log("Still winnable");
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} else {
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console.log("Game is lost")
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console.log("Game is lost");
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}
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}
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}
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