Improve foundation pile design when empty

This commit is contained in:
ItsDrike 2024-12-07 23:19:44 +01:00
parent 042720d10b
commit 70be6491a3
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0

View file

@ -7,11 +7,44 @@ Row {
Repeater { Repeater {
model: 4 // Each of the 4 suits model: 4 // Each of the 4 suits
CardModel { Item {
id: foundationPile
width: foundationCard.width
height: foundationCard.height
required property int index // passed from repeater required property int index // passed from repeater
card: GameState.foundation[index].length > 0 ? GameState.foundation[index][0] : null CardModel {
isFaceDown: false id: foundationCard
anchors.fill: parent
visible: GameState.foundation[parent.index].length > 0
card: GameState.foundation[parent.index].length > 0 ? GameState.foundation[parent.index][0] : null
isFaceDown: false
}
Rectangle {
id: emptyPileRect
anchors.fill: parent
visible: GameState.foundation[parent.index].length === 0
color: "gray"
border.color: "white"
border.width: 3
opacity: 0.4
radius: 10
Text {
text: "A"
color: "white"
font.pixelSize: 40
font.bold: true
anchors.centerIn: parent
}
}
} }
} }
} }