Add first row, with foundation,throwaway & draw piles

This commit is contained in:
ItsDrike 2024-12-02 15:35:37 +01:00
parent 0b65ce5d56
commit 730b92fa65
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0
4 changed files with 73 additions and 16 deletions

View file

@ -3,7 +3,7 @@ import QtQuick
Item {
id: cardModel
width: 100
width: 80
height: width * 1.4 // Maintian the aspect ratio of a playing card
required property PlayingCard card;
@ -15,7 +15,9 @@ Item {
anchors.fill: parent
source: cardModel.isFaceDown
? "qrc:/img/playing_cards/backs/" + cardModel.backStyle + ".svg"
: "qrc:/img/playing_cards/fronts/" + cardModel.card.suitString + "_" + cardModel.card.valueString + ".svg"
: cardModel.card
? "qrc:/img/playing_cards/fronts/" + cardModel.card.suitString + "_" + cardModel.card.valueString + ".svg"
: "qrc:/img/playing_cards/backs/blue.svg"
fillMode: Image.PreserveAspectFit
}
}

View file

@ -4,23 +4,77 @@ import QtQuick.Controls
import QtQuick.Layouts
ApplicationWindow {
width: 640
height: 480
width: 800
height: 600
visible: true
title: qsTr("Solitare")
title: qsTr("Solitaire")
ScoreBar {
id: scoreBar
height: 50
score: 120
time: 500
moves: 64
anchors.top: parent.top
anchors.left: parent.left
anchors.right: parent.right
}
CardModel {
anchors.centerIn: parent
card: gameState.drawPile[0];
isFaceDown: false
// Show the foundation piles, throwaway pile & the draw stack on the first row
Item {
height: 120
anchors.top: scoreBar.bottom
anchors.left: parent.left
anchors.right: parent.right
Row {
spacing: 0
anchors.fill: parent
anchors.margins: 10
// Left row (with the foundation piles)
Row {
spacing: 15
anchors.left: parent.left
Repeater {
model: 4 // Each of the 4 suits
CardModel {
required property int index; // passed from repeater
card: gameState.foundation[index].length > 0 ? gameState.foundation[index] : null
isFaceDown: false
}
}
}
// Spacer to push the second row to the right
Item {
Layout.fillWidth: true
}
// Right row (with throwaway and draw piles)
Row {
spacing: 20
anchors.right: parent.right
// Throwaway pile (last 3 cards visible with overlap)
Row {
// This allows makes the cards overlap
spacing: -60
Repeater {
model: Math.min(gameState.throwawayPile.length, 3)
delegate: CardModel {
required property int index // passed from repeater
card: gameState.throwawayPile[gameState.throwawayPile.length - 1 - index]
isFaceDown: false
}
}
}
// Draw pile (only the top card is shown)
CardModel {
card: gameState.drawPile.length > 0 ? gameState.drawPile[gameState.drawPile.length - 1] : null
isFaceDown: true
}
}
}
}
}

View file

@ -6,9 +6,6 @@ Rectangle {
height: 60
color: "lightgray"
anchors.top: parent.top
anchors.horizontalCenter: parent.horizontalCenter
property int score: 0
property int time: 0
property int moves: 0

View file

@ -19,6 +19,10 @@ int main(int argc, char *argv[])
GameState gameState;
gameState.dealCards();
gameState.drawNextCard();
gameState.drawNextCard();
gameState.drawNextCard();
engine.rootContext()->setContextProperty("gameState", &gameState);
engine.loadFromModule("Solitare", "Main");