Initial commit
This commit is contained in:
commit
8bd923a6fa
77
.gitignore
vendored
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77
.gitignore
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*~
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*.autosave
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*.a
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*.core
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*.moc
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*.o
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*.obj
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*.orig
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*.rej
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*.so
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*.so.*
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*_pch.h.cpp
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*_resource.rc
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*.qm
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.#*
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*.*#
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core
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!core/
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tags
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*.debug
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Makefile*
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*.prl
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*.app
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moc_*.cpp
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ui_*.h
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qrc_*.cpp
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Thumbs.db
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*.res
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*.rc
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/.qmake.cache
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/.qmake.stash
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# qtcreator generated files
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*.pro.user*
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CMakeLists.txt.user*
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# xemacs temporary files
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*.flc
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# Vim temporary files
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.*.swp
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# Folder attributes / configuration files on various platforms
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.DS_STORE
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[Dd]esktop.ini
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.directory
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# Build directory
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build/
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# Visual Studio generated files
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*.ib_pdb_index
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*.idb
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*.ilk
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*.pdb
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*.sln
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*.suo
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*.vcproj
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*vcproj.*.*.user
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*.ncb
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*.sdf
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*.opensdf
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*.vcxproj
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*vcxproj.*
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# MinGW generated files
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*.Debug
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*.Release
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# Python byte code
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*.pyc
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# Binaries
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# --------
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*.dll
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*.exe
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42
CMakeLists.txt
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42
CMakeLists.txt
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cmake_minimum_required(VERSION 3.16)
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project(Solitare VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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find_package(Qt6 6.5 REQUIRED COMPONENTS Quick)
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qt_standard_project_setup(REQUIRES 6.5)
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qt_add_executable(appSolitare
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main.cpp
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)
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qt_add_qml_module(appSolitare
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URI Solitare
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VERSION 1.0
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QML_FILES
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Main.qml
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)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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set_target_properties(appSolitare PROPERTIES
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# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appSolitare
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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target_link_libraries(appSolitare
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PRIVATE Qt6::Quick
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)
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include(GNUInstallDirs)
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install(TARGETS appSolitare
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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8
Main.qml
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8
Main.qml
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import QtQuick
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Window {
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width: 640
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height: 480
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visible: true
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title: qsTr("Hello World")
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}
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18
main.cpp
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18
main.cpp
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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int main(int argc, char *argv[])
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{
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QGuiApplication app(argc, argv);
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QQmlApplicationEngine engine;
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QObject::connect(
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&engine,
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&QQmlApplicationEngine::objectCreationFailed,
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&app,
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[]() { QCoreApplication::exit(-1); },
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Qt::QueuedConnection);
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engine.loadFromModule("Solitare", "Main");
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return app.exec();
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}
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