Remove left over unneccessary clean-up logic
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@ -79,15 +79,6 @@ void GameState::setupWinningDeck() {
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m_columns[i] = column;
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m_columns[i] = column;
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}
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}
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// Ensure other columns are empty
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for (int i = 4; i < 7; ++i) {
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m_columns[i].clear();
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}
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// The draw pile and throwaway pile are empty
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m_drawPile.clear();
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m_throwawayPile.clear();
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emit drawPileChanged();
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emit drawPileChanged();
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emit throwawayPileChanged();
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emit throwawayPileChanged();
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emit columnsChanged();
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emit columnsChanged();
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