Add redeal button
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@ -1,4 +1,6 @@
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import QtQuick
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import QtQuick.Layouts
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import QtQuick.Controls
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import Solitare
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Rectangle {
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@ -7,24 +9,39 @@ Rectangle {
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property int score: 0
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property int time: 0
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property int moves: 0
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property int dynamicFontSize: Math.round(height * 0.35)
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color: "lightgray"
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Column {
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Item {
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id: firstRow
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anchors.top: parent.top
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.topMargin: parent.height * 0.1
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anchors.leftMargin: parent.width * 0.02
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anchors.rightMargin: parent.width * 0.02
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height: parent.height * 0.5
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Button {
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text: "Redeal"
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onClicked: GameState.dealCards()
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anchors.left: parent.left
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anchors.verticalCenter: parent.verticalCenter
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height: parent.height
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}
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Row {
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id: scoreContainer
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anchors.top: parent.top
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height: parent.height
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 40
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spacing: parent.width * 0.05
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ScoreItem {
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title: "SCORE"
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value: scoreBarRoot.score
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fontPixelSize: scoreBarRoot.dynamicFontSize
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height: parent.height
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}
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ScoreItem {
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@ -50,74 +67,82 @@ Rectangle {
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title: "TIME"
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value: formatTime(scoreBarRoot.time)
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fontPixelSize: scoreBarRoot.dynamicFontSize
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height: parent.height
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}
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ScoreItem {
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title: "MOVES"
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value: scoreBarRoot.moves
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fontPixelSize: scoreBarRoot.dynamicFontSize
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height: parent.height
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}
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}
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}
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Row {
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id: statusContainer
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Item {
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id: statusRow
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anchors.top: firstRow.bottom
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 40
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anchors.topMargin: parent.height * 0.1
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anchors.bottomMargin: parent.height * 0.1
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anchors.leftMargin: parent.width * 0.02
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anchors.rightMargin: parent.height * 0.02
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height: parent.height * 0.2
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ScoreItem {
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visible: GameState.isWinnable.winnable === false
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title: "GAME LOST"
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titleColor: "red"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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anchors.fill: parent
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}
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ScoreItem {
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visible: GameState.preliminaryWin === true && GameState.gameWon === false
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title: "PRE-WON"
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titleColor: "green"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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anchors.fill: parent
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}
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ScoreItem {
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visible: GameState.gameWon === true
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title: "GAME WON"
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titleColor: "green"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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anchors.fill: parent
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}
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ScoreItem {
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visible: GameState.gameWon === false && GameState.preliminaryWin === false && GameState.isWinnable.winnable !== false
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title: "PLAYING"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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}
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anchors.fill: parent
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}
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}
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component ScoreItem: Column {
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required property string title
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property string value
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required property int fontPixelSize
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property color titleColor
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property color valueColor
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anchors.verticalCenter: parent.verticalCenter
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spacing: 4
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property real fontHeight: height * 0.95 // Use 95% of the height for the font pixel size
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property int titleFontSize: Math.round(value ? fontHeight * 0.3 : fontHeight) // 30% of the height, or full height if no value
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property int valueFontSize: Math.round(fontHeight - titleFontSize) // Remaining height
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spacing: height * 0.05 // Remaining 5% of the height for spacing between the title & value
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Text {
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text: parent.title
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color: parent.titleColor
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font.pixelSize: Math.round(parent.fontPixelSize * 0.4) // 40% of the dynamic font size
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font.pixelSize: parent.titleFontSize
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font.bold: true
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horizontalAlignment: Text.AlignHCenter
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anchors.horizontalCenter: parent.horizontalCenter
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}
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Text {
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visible: parent.value
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text: parent.value
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color: parent.valueColor
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font.pixelSize: parent.fontPixelSize // 100% of the dynamic font size
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font.pixelSize: parent.valueFontSize
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horizontalAlignment: Text.AlignHCenter
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anchors.horizontalCenter: parent.horizontalCenter
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}
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