bug: Don't reverse throwaway pile on flipping
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@ -110,7 +110,6 @@ bool GameState::drawNextCard() {
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}
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m_drawPile = m_throwawayPile;
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m_throwawayPile.clear();
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std::reverse(m_drawPile.begin(), m_drawPile.end());
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qDebug() << "> Draw pile empty, flipping throwaway pile";
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}
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