Fix signal naming

This commit is contained in:
ItsDrike 2024-12-03 00:33:22 +01:00
parent c35dd9e56e
commit b558a3396e
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0
4 changed files with 29 additions and 29 deletions

View file

@ -48,10 +48,10 @@ void GameState::dealCards()
m_foundation.clear();
m_throwawayPile.clear();
emit onDrawPileChanged();
emit onThrowawayPileChanged();
emit onColumnsChanged();
emit onFoundationChanged();
emit drawPileChanged();
emit throwawayPileChanged();
emit columnsChanged();
emit foundationChanged();
}
void GameState::drawNextCard()
@ -66,8 +66,8 @@ void GameState::drawNextCard()
// Draw the top card from drawPile, dropping it into throwawayPile
m_throwawayPile.append(m_drawPile.takeFirst());
emit onDrawPileChanged();
emit onThrowawayPileChanged();
emit drawPileChanged();
emit throwawayPileChanged();
}
bool GameState::moveCardToColumn(int columnId)
@ -91,8 +91,8 @@ bool GameState::moveCardToColumn(int columnId)
m_columns[columnId].append(col);
m_throwawayPile.removeLast();
emit onThrowawayPileChanged();
emit onColumnsChanged();
emit throwawayPileChanged();
emit columnsChanged();
return true;
}
@ -112,8 +112,8 @@ bool GameState::moveCardToColumn(int columnId)
m_throwawayPile.removeLast();
ensureColumnRevealed(columnId);
emit onThrowawayPileChanged();
emit onColumnsChanged();
emit throwawayPileChanged();
emit columnsChanged();
return true;
}
@ -135,7 +135,7 @@ bool GameState::moveThrownCardToFoundation(PlayingCard::Suit foundationId)
// let's remove the card from the throwaway pile.
m_throwawayPile.removeLast();
emit onThrowawayPileChanged();
emit throwawayPileChanged();
return true;
}
@ -160,7 +160,7 @@ bool GameState::moveColumnCardToFoundation(int columnId, PlayingCard::Suit found
m_columns[columnId].removeFirst();
ensureColumnRevealed(columnId);
emit onColumnsChanged();
emit columnsChanged();
return true;
}
@ -192,7 +192,7 @@ bool GameState::tryMoveCardToFoundation(PlayingCard::Suit foundationId, PlayingC
m_foundation[foundationId].push_front(cardToMove);
emit onFoundationChanged();
emit foundationChanged();
return true;
}

View file

@ -8,10 +8,10 @@
class GameState : public QObject
{
Q_OBJECT
Q_PROPERTY(QList<PlayingCard*> drawPile READ drawPile NOTIFY onDrawPileChanged)
Q_PROPERTY(QList<PlayingCard*> throwawayPile READ throwawayPile NOTIFY onThrowawayPileChanged)
Q_PROPERTY(QList<QList<ColumnSlot*>> columns READ columns NOTIFY onColumnsChanged)
Q_PROPERTY(QList<QList<PlayingCard*>> foundation READ foundation NOTIFY onFoundationChanged)
Q_PROPERTY(QList<PlayingCard*> drawPile READ drawPile NOTIFY drawPileChanged)
Q_PROPERTY(QList<PlayingCard*> throwawayPile READ throwawayPile NOTIFY throwawayPileChanged)
Q_PROPERTY(QList<QList<ColumnSlot*>> columns READ columns NOTIFY columnsChanged)
Q_PROPERTY(QList<QList<PlayingCard*>> foundation READ foundation NOTIFY foundationChanged)
public:
explicit GameState(QObject *parent = nullptr);
@ -28,10 +28,10 @@ public:
bool moveColumnCardToFoundation(int columnId, PlayingCard::Suit foundationId);
signals:
void onDrawPileChanged();
void onThrowawayPileChanged();
void onColumnsChanged();
void onFoundationChanged();
void drawPileChanged();
void throwawayPileChanged();
void columnsChanged();
void foundationChanged();
private:
QList<PlayingCard*> m_drawPile;

View file

@ -26,7 +26,7 @@ void PlayingCard::setSuit(const PlayingCard::Suit &suit)
return;
m_suit = suit;
emit onSuitChanged();
emit suitChanged();
}
PlayingCard::Value PlayingCard::value() const
@ -60,7 +60,7 @@ void PlayingCard::setValue(const PlayingCard::Value &value)
return;
m_value = value;
emit onValueChanged();
emit valueChanged();
}
QList<PlayingCard *> PlayingCard::createDeck()

View file

@ -10,11 +10,11 @@ class PlayingCard : public QObject
Q_ENUMS(Value)
Q_ENUMS(Suit)
Q_PROPERTY(Suit suit READ suit WRITE setSuit NOTIFY onSuitChanged REQUIRED)
Q_PROPERTY(Value value READ value WRITE setValue NOTIFY onValueChanged REQUIRED)
Q_PROPERTY(Suit suit READ suit WRITE setSuit NOTIFY suitChanged REQUIRED)
Q_PROPERTY(Value value READ value WRITE setValue NOTIFY valueChanged REQUIRED)
Q_PROPERTY(QString valueString READ valueString NOTIFY onValueChanged)
Q_PROPERTY(QString suitString READ suitString NOTIFY onSuitChanged)
Q_PROPERTY(QString valueString READ valueString NOTIFY valueChanged)
Q_PROPERTY(QString suitString READ suitString NOTIFY suitChanged)
public:
enum Value {
@ -54,8 +54,8 @@ public:
static bool areOppositeColors(const PlayingCard &card1, const PlayingCard &card2);
signals:
void onSuitChanged();
void onValueChanged();
void suitChanged();
void valueChanged();
private:
Suit m_suit;