Move all qml files to qml/ dir
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@ -19,16 +19,17 @@ qt_add_qml_module(appSolitare
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URI Solitare
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VERSION 1.0
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QML_FILES
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Main.qml
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QML_FILES ScoreBar.qml
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QML_FILES CardModel.qml
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QML_FILES Tableau.qml
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QML_FILES ThrowawayPile.qml
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QML_FILES DrawPile.qml
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QML_FILES FoundationPiles.qml
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SOURCES playingcard.h playingcard.cpp
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SOURCES gamestate.h gamestate.cpp
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SOURCES columnslot.h columnslot.cpp
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qml/Main.qml
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qml/CardModel.qml
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qml/DrawPile.qml
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qml/FoundationPiles.qml
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qml/ScoreBar.qml
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qml/Tableau.qml
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qml/ThrowawayPile.qml
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SOURCES
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playingcard.h playingcard.cpp
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gamestate.h gamestate.cpp
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columnslot.h columnslot.cpp
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)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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@ -1,28 +0,0 @@
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import QtQuick
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Item {
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id: cardModel
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width: 80
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height: width * 1.4 // Maintian the aspect ratio of a playing card
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required property PlayingCard card;
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required property bool isFaceDown;
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property string backStyle: "red"
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signal clicked();
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Image {
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id: cardImage
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anchors.fill: parent
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source: cardModel.isFaceDown
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? "qrc:/img/playing_cards/backs/" + cardModel.backStyle + ".svg"
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: cardModel.card
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? "qrc:/img/playing_cards/fronts/" + cardModel.card.suitString + "_" + cardModel.card.valueString + ".svg"
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: "qrc:/img/playing_cards/backs/blue.svg"
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fillMode: Image.PreserveAspectFit
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MouseArea {
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anchors.fill: parent
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onClicked: cardModel.clicked()
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}
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}
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}
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25
qml/CardModel.qml
Normal file
25
qml/CardModel.qml
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@ -0,0 +1,25 @@
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import QtQuick
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import Solitare
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Item {
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id: cardModel
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width: 80
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height: width * 1.4 // Maintian the aspect ratio of a playing card
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required property PlayingCard card
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required property bool isFaceDown
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property string backStyle: "red"
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signal clicked
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Image {
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id: cardImage
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anchors.fill: parent
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source: cardModel.isFaceDown ? "qrc:/img/playing_cards/backs/" + cardModel.backStyle + ".svg" : cardModel.card ? "qrc:/img/playing_cards/fronts/" + cardModel.card.suitString + "_" + cardModel.card.valueString + ".svg" : "qrc:/img/playing_cards/backs/blue.svg"
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fillMode: Image.PreserveAspectFit
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MouseArea {
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anchors.fill: parent
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onClicked: cardModel.clicked()
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}
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}
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}
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@ -1,4 +1,5 @@
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import QtQuick
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import Solitare
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// Shows the top card facing down
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// (or a blank card if the pile is empty)
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@ -7,6 +8,6 @@ CardModel {
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card: GameState.drawPile.length > 0 ? GameState.drawPile[GameState.drawPile.length - 1] : null
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isFaceDown: GameState.drawPile.length > 0 ? true : false
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onClicked: {
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GameState.drawNextCard()
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GameState.drawNextCard();
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}
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}
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@ -1,4 +1,5 @@
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import QtQuick
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import Solitare
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Row {
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spacing: 15
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@ -6,7 +7,7 @@ Row {
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Repeater {
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model: 4 // Each of the 4 suits
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CardModel {
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required property int index; // passed from repeater
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required property int index // passed from repeater
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card: GameState.foundation[index].length > 0 ? GameState.foundation[index][0] : null
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isFaceDown: false
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}
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@ -1,6 +1,7 @@
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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import Solitare
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ApplicationWindow {
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width: 750
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@ -1,4 +1,5 @@
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import QtQuick
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import Solitare
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// In solitare, Tableau refers to the part of the board where all of the columns are placed
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@ -13,20 +14,16 @@ Row {
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spacing: -80 // Overlap
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Repeater {
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model: GameState.columns[parent.index].length > 0
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? GameState.columns[parent.index].length
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: 1 // Render an empty slot for an empty column
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model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column
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delegate: CardModel {
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required property int index
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property ColumnSlot col: GameState.columns[parent.index].length > 0
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? GameState.columns[parent.index][index]
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: null // empty column (single empty slot)
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property ColumnSlot col: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index][index] : null // empty column (single empty slot)
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card: col ? col.card : null
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isFaceDown: col ? !col.revealed : false
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onClicked: {
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if (col && col.revealed) {
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GameState.autoMoveColumnCard(parent.index, index)
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GameState.autoMoveColumnCard(parent.index, index);
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}
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}
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}
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@ -1,4 +1,5 @@
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import QtQuick
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import Solitare
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// The throwaway pile (shows last 3 cards)
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@ -10,14 +11,14 @@ Row {
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model: Math.min(GameState.throwawayPile.length, 3)
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delegate: CardModel {
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required property int index // passed from repeater
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property int reversedIndex: Math.min(GameState.throwawayPile.length, 3) - 1 - index;
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property int reversedIndex: Math.min(GameState.throwawayPile.length, 3) - 1 - index
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card: GameState.throwawayPile[GameState.throwawayPile.length - 1 - reversedIndex]
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isFaceDown: false
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onClicked: {
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// Only auto-move the last card in the throwaway pile
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// cards below it are shown, but shouldn't have a click effect
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if (reversedIndex == 0) {
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GameState.autoMoveThrownCard()
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GameState.autoMoveThrownCard();
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}
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}
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}
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