Manage playing cards from C++ only
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@ -21,7 +21,8 @@ qt_add_qml_module(appSolitare
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QML_FILES
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Main.qml
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QML_FILES ScoreBar.qml
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QML_FILES PlayingCard.qml
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QML_FILES CardModel.qml
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SOURCES playingcard.h playingcard.cpp
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)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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@ -1,24 +1,24 @@
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import Solitare
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import QtQuick
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Item {
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id: playingCard
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id: cardModel
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width: 100
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height: width * 1.4 // Maintian the aspect ratio of a playing card
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required property PlayingCard card;
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property string backStyle: "red"
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// Annoyingly, there is no easy way to make this type-safe, QML does have enums
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// but they only act as ints, and since we need the string names for the img paths
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// anyways, typing these as simple strings is the easiest way to do this.
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required property string color
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required property string value
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property string backStyle: "red"
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property bool isFaceDown: false
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Image {
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id: cardImage
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anchors.fill: parent
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source: playingCard.isFaceDown
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? "qrc:/img/playing_cards/backs/" + playingCard.backStyle + ".svg"
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: "qrc:/img/playing_cards/fronts/" + playingCard.color + "_" + playingCard.value + ".svg"
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source: cardModel.card.isFaceDown
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? "qrc:/img/playing_cards/backs/" + cardModel.backStyle + ".svg"
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: "qrc:/img/playing_cards/fronts/" + cardModel.card.color + "_" + cardModel.card.value + ".svg"
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fillMode: Image.PreserveAspectFit
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}
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}
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8
Main.qml
8
Main.qml
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@ -1,3 +1,4 @@
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import Solitare
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import QtQuick
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import QtQuick.Controls
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import QtQuick.Layouts
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@ -17,9 +18,8 @@ ApplicationWindow {
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moves: 64
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}
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PlayingCard {
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color: "clubs"
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value: "ace"
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isFaceDown: true
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CardModel {
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anchors.centerIn: parent
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card: myCard
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}
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}
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8
main.cpp
8
main.cpp
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@ -1,5 +1,7 @@
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#include <QGuiApplication>
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#include <QQmlApplicationEngine>
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#include <QQmlContext>
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#include "playingcard.h"
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int main(int argc, char *argv[])
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{
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@ -12,6 +14,12 @@ int main(int argc, char *argv[])
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&app,
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[]() { QCoreApplication::exit(-1); },
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Qt::QueuedConnection);
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qmlRegisterUncreatableType<PlayingCard>("Solitare", 1, 0, "PlayingCard", "PlayingCard cannot be directly created in QML. Use C++ logic to instantiate.");
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PlayingCard myCard("clubs", "ace");
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engine.rootContext()->setContextProperty("myCard", &myCard);
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engine.loadFromModule("Solitare", "Main");
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return app.exec();
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47
playingcard.cpp
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47
playingcard.cpp
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@ -0,0 +1,47 @@
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#include "playingcard.h"
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PlayingCard::PlayingCard(const QString &color, const QString &value, bool isFaceDown, QObject *parent)
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: QObject{parent}, m_color{color}, m_value{value}, m_isFaceDown{isFaceDown}
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{ }
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QString PlayingCard::color() const
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{
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return m_color;
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}
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void PlayingCard::setColor(const QString &color)
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{
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if (m_color == color)
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return;
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m_color = color;
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emit onColorChanged();
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}
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QString PlayingCard::value() const
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{
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return m_value;
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}
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void PlayingCard::setValue(const QString &value)
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{
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if (m_value == value)
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return;
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m_value = value;
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emit onValueChanged();
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}
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bool PlayingCard::isFaceDown() const
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{
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return m_isFaceDown;
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}
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void PlayingCard::setIsFaceDown(bool faceDown)
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{
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if (m_isFaceDown == faceDown)
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return;
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m_isFaceDown = faceDown;
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emit onIsFaceDownChanged();
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}
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37
playingcard.h
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37
playingcard.h
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@ -0,0 +1,37 @@
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#ifndef PLAYINGCARD_H
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#define PLAYINGCARD_H
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#include <QObject>
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class PlayingCard : public QObject
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{
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Q_OBJECT
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Q_PROPERTY(QString color READ color WRITE setColor NOTIFY onColorChanged REQUIRED)
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Q_PROPERTY(QString value READ value WRITE setValue NOTIFY onValueChanged REQUIRED)
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Q_PROPERTY(bool isFaceDown READ isFaceDown WRITE setIsFaceDown NOTIFY onIsFaceDownChanged)
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public:
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explicit PlayingCard(const QString &color = "", const QString &value = "", bool isFaceDown = false, QObject *parent = nullptr);
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QString color() const;
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void setColor(const QString &color);
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QString value() const;
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void setValue(const QString &value);
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bool isFaceDown() const;
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void setIsFaceDown(bool faceDown);
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signals:
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void onColorChanged();
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void onValueChanged();
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void onIsFaceDownChanged();
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private:
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QString m_color;
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QString m_value;
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bool m_isFaceDown;
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QString m_imgUrl;
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};
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#endif // PLAYINGCARD_H
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