Show game status in scorebar
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parent
b0630c2690
commit
e56171f49c
119
qml/ScoreBar.qml
119
qml/ScoreBar.qml
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@ -1,4 +1,5 @@
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import QtQuick
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import Solitare
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Rectangle {
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id: scoreBarRoot
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@ -8,66 +9,105 @@ Rectangle {
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property int moves: 0
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property int dynamicFontSize: Math.round(height * 0.35)
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width: parent.width
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height: 60
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color: "lightgray"
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Row {
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id: scoreContainer
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Column {
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anchors.left: parent.left
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anchors.right: parent.right
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anchors.horizontalCenter: parent.horizontalCenter
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anchors.verticalCenter: parent.verticalCenter
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spacing: 40
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Row {
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id: scoreContainer
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ScoreItem {
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title: "SCORE"
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value: scoreBarRoot.score
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fontPixelSize: scoreBarRoot.dynamicFontSize
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}
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 40
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ScoreItem {
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/**
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* Formats a given time in seconds as a string in the format HH:MM:SS.
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* If hours is 0, it will instead format as HH:SS.
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*
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* @param {number} seconds - The time in seconds to be formatted.
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* @returns {string} The formatted time string.
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*/
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function formatTime(seconds) {
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var hours = Math.floor(seconds / 3600);
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var minutes = Math.floor((seconds % 3600) / 60);
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var remainingSeconds = seconds % 60;
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// Format with leading zeros
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var formattedTime = "";
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if (hours > 0)
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formattedTime = (hours < 10 ? "0" : "") + hours + ":";
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formattedTime += (minutes < 10 ? "0" : "") + minutes + ":" + (remainingSeconds < 10 ? "0" : "") + remainingSeconds;
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return formattedTime;
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ScoreItem {
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title: "SCORE"
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value: scoreBarRoot.score
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fontPixelSize: scoreBarRoot.dynamicFontSize
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}
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title: "TIME"
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value: formatTime(scoreBarRoot.time)
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fontPixelSize: scoreBarRoot.dynamicFontSize
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ScoreItem {
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/**
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* Formats a given time in seconds as a string in the format HH:MM:SS.
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* If hours is 0, it will instead format as HH:SS.
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*
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* @param {number} seconds - The time in seconds to be formatted.
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* @returns {string} The formatted time string.
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*/
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function formatTime(seconds) {
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var hours = Math.floor(seconds / 3600);
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var minutes = Math.floor((seconds % 3600) / 60);
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var remainingSeconds = seconds % 60;
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// Format with leading zeros
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var formattedTime = "";
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if (hours > 0)
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formattedTime = (hours < 10 ? "0" : "") + hours + ":";
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formattedTime += (minutes < 10 ? "0" : "") + minutes + ":" + (remainingSeconds < 10 ? "0" : "") + remainingSeconds;
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return formattedTime;
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}
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title: "TIME"
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value: formatTime(scoreBarRoot.time)
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fontPixelSize: scoreBarRoot.dynamicFontSize
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}
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ScoreItem {
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title: "MOVES"
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value: scoreBarRoot.moves
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fontPixelSize: scoreBarRoot.dynamicFontSize
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}
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}
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ScoreItem {
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title: "MOVES"
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value: scoreBarRoot.moves
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fontPixelSize: scoreBarRoot.dynamicFontSize
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Row {
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id: statusContainer
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anchors.horizontalCenter: parent.horizontalCenter
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spacing: 40
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ScoreItem {
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visible: GameState.isWinnable.winnable === false
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title: "GAME LOST"
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titleColor: "red"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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}
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ScoreItem {
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visible: GameState.preliminaryWin === true && GameState.gameWon === false
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title: "PRE-WON"
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titleColor: "green"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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}
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ScoreItem {
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visible: GameState.gameWon === true
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title: "GAME WON"
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titleColor: "green"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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}
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ScoreItem {
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visible: GameState.gameWon === false && GameState.preliminaryWin === false && GameState.isWinnable.winnable !== false
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title: "PLAYING"
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fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
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}
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}
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}
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component ScoreItem: Column {
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required property string title
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required property string value
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property string value
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required property int fontPixelSize
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property color titleColor
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property color valueColor
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anchors.verticalCenter: parent.verticalCenter
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spacing: 4
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Text {
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text: parent.title
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color: parent.titleColor
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font.pixelSize: Math.round(parent.fontPixelSize * 0.4) // 40% of the dynamic font size
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font.bold: true
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horizontalAlignment: Text.AlignHCenter
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@ -76,6 +116,7 @@ Rectangle {
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Text {
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text: parent.value
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color: parent.valueColor
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font.pixelSize: parent.fontPixelSize // 100% of the dynamic font size
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horizontalAlignment: Text.AlignHCenter
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anchors.horizontalCenter: parent.horizontalCenter
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