Show game status in scorebar

This commit is contained in:
ItsDrike 2024-12-09 19:35:58 +01:00
parent b0630c2690
commit e56171f49c
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0

View file

@ -1,4 +1,5 @@
import QtQuick
import Solitare
Rectangle {
id: scoreBarRoot
@ -8,66 +9,105 @@ Rectangle {
property int moves: 0
property int dynamicFontSize: Math.round(height * 0.35)
width: parent.width
height: 60
color: "lightgray"
Row {
id: scoreContainer
Column {
anchors.left: parent.left
anchors.right: parent.right
anchors.horizontalCenter: parent.horizontalCenter
anchors.verticalCenter: parent.verticalCenter
spacing: 40
Row {
id: scoreContainer
ScoreItem {
title: "SCORE"
value: scoreBarRoot.score
fontPixelSize: scoreBarRoot.dynamicFontSize
}
anchors.horizontalCenter: parent.horizontalCenter
spacing: 40
ScoreItem {
/**
* Formats a given time in seconds as a string in the format HH:MM:SS.
* If hours is 0, it will instead format as HH:SS.
*
* @param {number} seconds - The time in seconds to be formatted.
* @returns {string} The formatted time string.
*/
function formatTime(seconds) {
var hours = Math.floor(seconds / 3600);
var minutes = Math.floor((seconds % 3600) / 60);
var remainingSeconds = seconds % 60;
// Format with leading zeros
var formattedTime = "";
if (hours > 0)
formattedTime = (hours < 10 ? "0" : "") + hours + ":";
formattedTime += (minutes < 10 ? "0" : "") + minutes + ":" + (remainingSeconds < 10 ? "0" : "") + remainingSeconds;
return formattedTime;
ScoreItem {
title: "SCORE"
value: scoreBarRoot.score
fontPixelSize: scoreBarRoot.dynamicFontSize
}
title: "TIME"
value: formatTime(scoreBarRoot.time)
fontPixelSize: scoreBarRoot.dynamicFontSize
ScoreItem {
/**
* Formats a given time in seconds as a string in the format HH:MM:SS.
* If hours is 0, it will instead format as HH:SS.
*
* @param {number} seconds - The time in seconds to be formatted.
* @returns {string} The formatted time string.
*/
function formatTime(seconds) {
var hours = Math.floor(seconds / 3600);
var minutes = Math.floor((seconds % 3600) / 60);
var remainingSeconds = seconds % 60;
// Format with leading zeros
var formattedTime = "";
if (hours > 0)
formattedTime = (hours < 10 ? "0" : "") + hours + ":";
formattedTime += (minutes < 10 ? "0" : "") + minutes + ":" + (remainingSeconds < 10 ? "0" : "") + remainingSeconds;
return formattedTime;
}
title: "TIME"
value: formatTime(scoreBarRoot.time)
fontPixelSize: scoreBarRoot.dynamicFontSize
}
ScoreItem {
title: "MOVES"
value: scoreBarRoot.moves
fontPixelSize: scoreBarRoot.dynamicFontSize
}
}
ScoreItem {
title: "MOVES"
value: scoreBarRoot.moves
fontPixelSize: scoreBarRoot.dynamicFontSize
Row {
id: statusContainer
anchors.horizontalCenter: parent.horizontalCenter
spacing: 40
ScoreItem {
visible: GameState.isWinnable.winnable === false
title: "GAME LOST"
titleColor: "red"
fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
}
ScoreItem {
visible: GameState.preliminaryWin === true && GameState.gameWon === false
title: "PRE-WON"
titleColor: "green"
fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
}
ScoreItem {
visible: GameState.gameWon === true
title: "GAME WON"
titleColor: "green"
fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
}
ScoreItem {
visible: GameState.gameWon === false && GameState.preliminaryWin === false && GameState.isWinnable.winnable !== false
title: "PLAYING"
fontPixelSize: scoreBarRoot.dynamicFontSize * 1.5
}
}
}
component ScoreItem: Column {
required property string title
required property string value
property string value
required property int fontPixelSize
property color titleColor
property color valueColor
anchors.verticalCenter: parent.verticalCenter
spacing: 4
Text {
text: parent.title
color: parent.titleColor
font.pixelSize: Math.round(parent.fontPixelSize * 0.4) // 40% of the dynamic font size
font.bold: true
horizontalAlignment: Text.AlignHCenter
@ -76,6 +116,7 @@ Rectangle {
Text {
text: parent.value
color: parent.valueColor
font.pixelSize: parent.fontPixelSize // 100% of the dynamic font size
horizontalAlignment: Text.AlignHCenter
anchors.horizontalCenter: parent.horizontalCenter