import QtQuick import Solitare Item { id: drawPile width: drawPileCard.width height: drawPileCard.height CardModel { id: drawPileCard anchors.fill: parent card: GameState.drawPile.length > 0 ? GameState.drawPile[GameState.drawPile.length - 1] : null isFaceDown: GameState.drawPile.length > 0 ? true : false onClicked: { if (GameState.drawNextCard()) { if (GameState.isWinnable()) { console.log("Still winnable") } else { console.warn("Game is lost") } } } z: 0 } Rectangle { id: cardCountBackground color: "black" opacity: 0.7 visible: cardCount.visible width: cardCount.width + 8 // 8px padding height: cardCount.height + 8 // ^^ anchors.bottom: parent.bottom anchors.left: parent.left anchors.margins: 4 radius: 4 // rounded borders z: 1 // Behind the text, but above the card } Text { id: cardCount text: GameState.drawPile.length visible: GameState.drawPile.length > 0 color: "white" font.pixelSize: 16 font.bold: true anchors.centerIn: cardCountBackground z: 2 } }