cmake_minimum_required(VERSION 3.16) project(Solitare VERSION 0.1 LANGUAGES CXX) set(CMAKE_CXX_STANDARD_REQUIRED ON) find_package(Qt6 6.5 REQUIRED COMPONENTS Quick) qt_standard_project_setup(REQUIRES 6.5) set(CMAKE_AUTORCC ON) qt_add_executable(appSolitare main.cpp images.qrc ) qt_add_qml_module(appSolitare URI Solitare VERSION 1.0 QML_FILES Main.qml QML_FILES ScoreBar.qml QML_FILES CardModel.qml QML_FILES Tableau.qml SOURCES playingcard.h playingcard.cpp SOURCES gamestate.h gamestate.cpp SOURCES columnslot.h columnslot.cpp ) # Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1. # If you are developing for iOS or macOS you should consider setting an # explicit, fixed bundle identifier manually though. set_target_properties(appSolitare PROPERTIES # MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appSolitare MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE TRUE WIN32_EXECUTABLE TRUE ) target_link_libraries(appSolitare PRIVATE Qt6::Quick ) include(GNUInstallDirs) install(TARGETS appSolitare BUNDLE DESTINATION . LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} )