import QtQuick import Solitare // In solitare, Tableau refers to the part of the board where all of the columns are placed Row { spacing: 10 Repeater { model: GameState.columns.length delegate: Column { required property int index // passed from repeater spacing: -80 // Overlap Repeater { model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column delegate: CardModel { required property int index property ColumnSlot col: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index][index] : null // empty column (single empty slot) card: col ? col.card : null isFaceDown: col ? !col.revealed : false onClicked: { if (col && col.revealed) { if (GameState.autoMoveColumnCard(parent.index, index)) { if (GameState.isWinnable()) { console.log("Still winnable") } else { console.log("Game is lost") } } } } } } } } }