import QtQuick import QtQuick.Layouts import QtQuick.Controls import Solitare Rectangle { id: scoreBarRoot property int score: 0 property int time: 0 property int moves: 0 color: "lightgray" Item { id: firstRow anchors.top: parent.top anchors.left: parent.left anchors.right: parent.right anchors.topMargin: parent.height * 0.1 anchors.leftMargin: parent.width * 0.02 anchors.rightMargin: parent.width * 0.02 height: parent.height * 0.5 Button { text: "Redeal" onClicked: GameState.dealCards() anchors.left: parent.left anchors.verticalCenter: parent.verticalCenter height: parent.height } Row { anchors.top: parent.top height: parent.height anchors.horizontalCenter: parent.horizontalCenter spacing: parent.width * 0.05 ScoreItem { title: "SCORE" value: scoreBarRoot.score height: parent.height } ScoreItem { /** * Formats a given time in seconds as a string in the format HH:MM:SS. * If hours is 0, it will instead format as HH:SS. * * @param {number} seconds - The time in seconds to be formatted. * @returns {string} The formatted time string. */ function formatTime(seconds) { var hours = Math.floor(seconds / 3600); var minutes = Math.floor((seconds % 3600) / 60); var remainingSeconds = seconds % 60; // Format with leading zeros var formattedTime = ""; if (hours > 0) formattedTime = (hours < 10 ? "0" : "") + hours + ":"; formattedTime += (minutes < 10 ? "0" : "") + minutes + ":" + (remainingSeconds < 10 ? "0" : "") + remainingSeconds; return formattedTime; } title: "TIME" value: formatTime(scoreBarRoot.time) height: parent.height } ScoreItem { title: "MOVES" value: scoreBarRoot.moves height: parent.height } } } Item { id: statusRow anchors.top: firstRow.bottom anchors.horizontalCenter: parent.horizontalCenter anchors.topMargin: parent.height * 0.1 anchors.bottomMargin: parent.height * 0.1 anchors.leftMargin: parent.width * 0.02 anchors.rightMargin: parent.height * 0.02 height: parent.height * 0.2 ScoreItem { visible: GameState.isWinnable.winnable === false title: "GAME LOST" titleColor: "red" anchors.fill: parent } ScoreItem { visible: GameState.preliminaryWin === true && GameState.gameWon === false title: "PRE-WON" titleColor: "green" anchors.fill: parent } ScoreItem { visible: GameState.gameWon === true title: "GAME WON" titleColor: "green" anchors.fill: parent } ScoreItem { visible: GameState.gameWon === false && GameState.preliminaryWin === false && GameState.isWinnable.winnable !== false title: "PLAYING" anchors.fill: parent } } component ScoreItem: Column { required property string title property string value property color titleColor property color valueColor property real fontHeight: height * 0.95 // Use 95% of the height for the font pixel size property int titleFontSize: Math.round(value ? fontHeight * 0.3 : fontHeight) // 30% of the height, or full height if no value property int valueFontSize: Math.round(fontHeight - titleFontSize) // Remaining height spacing: height * 0.05 // Remaining 5% of the height for spacing between the title & value Text { text: parent.title color: parent.titleColor font.pixelSize: parent.titleFontSize font.bold: true horizontalAlignment: Text.AlignHCenter anchors.horizontalCenter: parent.horizontalCenter } Text { visible: parent.value text: parent.value color: parent.valueColor font.pixelSize: parent.valueFontSize horizontalAlignment: Text.AlignHCenter anchors.horizontalCenter: parent.horizontalCenter } } }