ItsDrike
57958ed853
Currently, most things were scaled based on the card dimensions, though some things were hard-coded. This commit moves away from all hard-coded sizes in favor of everything relying on card heights. Additionally, it makes the card height itself no longer hard-coded, passing it as a property to most custom structures. The card height itself is now calculated from Main.qml to make sure everything fits within the screen and scales as the window is resized.
56 lines
1.3 KiB
QML
56 lines
1.3 KiB
QML
import QtQuick
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import Solitare
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Row {
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id: foundationRow
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required property real cardWidth
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required property real cardHeight
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spacing: cardWidth * 0.2
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Repeater {
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model: 4 // Each of the 4 suits
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Item {
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id: foundationPile
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width: foundationRow.cardWidth
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height: foundationRow.cardHeight
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required property int index // passed from repeater
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CardModel {
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id: foundationCard
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anchors.fill: parent
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visible: GameState.foundation[parent.index].length > 0
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card: GameState.foundation[parent.index].length > 0 ? GameState.foundation[parent.index][0] : null
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isFaceDown: false
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}
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Rectangle {
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id: emptyPileRect
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anchors.fill: parent
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visible: GameState.foundation[parent.index].length === 0
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color: "gray"
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border.color: "white"
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border.width: width * 0.03
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opacity: 0.4
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radius: width * 0.125
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Text {
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text: "A"
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color: "white"
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font.pixelSize: parent.width * 0.5
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font.bold: true
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anchors.centerIn: parent
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}
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}
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}
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}
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}
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