ItsDrike
b209fbc94b
The original approach here was using depth-limited depth first search, which was a hacky workaround to avoid exploring a single branch too deeply. A much saner approach is to just explore in a breadth-first manner. This also completely negates the need for depth limitations and we can instead let the algorithm run until it either finishes or hits the time limit, as we always want to explore as much depth as we can, without it slowing down the responsiveness of the UI. |
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img/playing_cards | ||
qml | ||
src | ||
.clang-format | ||
.editorconfig | ||
.gitattributes | ||
.gitignore | ||
build.sh | ||
CMakeLists.txt | ||
generate_qrc.sh | ||
LICENSE-THIRD-PARTY.txt | ||
LICENSE.txt |