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186 lines
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186 lines
12 KiB
Markdown
---
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title: Changing a software license
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date: 2023-10-12
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tags: [programming, licensing]
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changelog:
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2023-12-10:
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- "Publishing this post (was written earlier, but it was waiting for other posts that it refers to)"
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---
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Figuring out how to properly and legally change the software license of your project can be a difficult task, and yet
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it's incredibly important that you do this right, as you might run into some legal issues otherwise, which I'm sure
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you'd like to avoid. For that reason, I wanted to write something explaining this process in detail, and demystify it a
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bit.
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{{< notice note >}}
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This article assumes that you already know the basics of how software licensing works, and that you're familiar with
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the different types of licenses (permissive, (weak and strong) copy-left, public domain). If you aren't sure you're
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familiar enough with these topics, I'd strongly advice you to learn read about these before going through this article,
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as you will likely not end up understanding a lot of what I'm talking about here.
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But don't worry, I actually have an article explaining these basics right here, [check it out!]({{< ref
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"posts/software-licenses" >}}).
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{{< /notice >}}
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{{< notice warning >}}
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Even though I did a lot of research into software licenses, it is important to mention that I'm not a licensed lawyer,
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and this is not legal advice. Ideally, you should consult a lawyer if you need to get the licensing right. This article
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is here purely to give you a general understanding of how the relicensing process works in various cases.
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{{< /notice >}}
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## Licenses stick around
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So you've decided that you want to relicense some of your projects (or add a license to previously unlicensed
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projects), good! There is however an important consideration that you should be aware of when doing this.
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In most cases, if your code already had some kind of license, it is very likely that that license will remain in effect
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even after the relicense. This is because most open-source licenses will give out "perpetual" and "irrevocable" rights
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to the code licensed under them.
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By relicensing your code, all you're doing is adding yet another license in combination with that original one to all
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of your existing code. This will then mean that the code you had will now be available under either the terms of the
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original license, or the terms of the new one, and anyone who'd like to use your code will be able to pick whichever of
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those 2 licenses that they prefer.
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So, while you can remove the first license from the repository, the code that was originally licensed under it will
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remain available under those terms. That said, any new code you write after the removal of the first license will then
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only be available under the new license.
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This is why it's very important to really think about which license you want to use before publishing your code under
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it, as otherwise, you risk making your code available to anyone under very permissive terms, which you may end up
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regretting in the future.
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## Relicensing public domain code
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This is certainly the easiest of the cases. If you want to add a license to any code attributed to the public domain,
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you can do so without any worries about legal issues, as this code's license doesn't impose requirements on you, and
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simply gives anyone rights to do essentially anything with that code.
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## Relicensing permissive code
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Using permissively licensed code under a different license is still pretty easy, as that is their intention. That said,
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this time there will be at least some requirements for you to meet.
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Generally these will just be simple things such as having to mention the original source, state changes, a clause
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preventing you from making software patents of this code, etc. These requirements will differ from license to license
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so you should understand them first before trying to use such code, however the relicensing process here will generally
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still pretty straightforward.
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## Relicensing copy-left code
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This case however won't be as easy. The whole point of copy-left licenses is to ensure that the code will stay open,
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and to guarantee this, they're designed to prevent most sublicensing. That said, they don't necessarily prevent all
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sublicensing, as you'll see in the following section:
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### Compatible licenses
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All copyleft licenses will by design have to prevent you from removing (freeing up) restrictions in the license, at
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least to some extent, otherwise they wouldn't be copy-left (they'd be permissive). Copy-left licenses then also prevent
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imposing further restrictions on the freedoms these licenses do give out, because without that, one could for example
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relicense the project under a technically copy-left license, but one that only allows a single person/entity to use
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this code, essentially making it proprietary. Once again, there may be some leeway here, and perhaps some additional
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restrictions can be imposed, but it's generally not going to be much, and in most cases, this leeway is essentially
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non-existent.
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This means that even though in some (rare) cases, you might actually be able to find a compatible license that you
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could relicense to without any issues, this license will then likely be almost the same, often making this transition
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pretty much useless.
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That said, a copy-left license can contain a list of some specific licenses, to which relicensing is explicitly
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allowed, even though they otherwise wouldn't be compatible. This is mostly done just to allow updating this license,
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such as for going from GPL version 2 to GPL version 3.
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In many cases, these licenses provide a version without this clause, for people who consider it potentially dangerous
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though (for example with GPL v2, these versions are often called `GPL-2.0-or-later` vs `GPL-2.0`). It's very rare for
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this clause to allow completely different licenses though, and generally it will really only be for this "upgrade" use
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(downgrading usually isn't possible either, so once you update, you can't go back).
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### Incompatible licenses with full code ownership
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As you see, it's very unlikely that if you'd want to relicense, you'll be able to do so simply, by just moving to a
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compatible license. This therefore brings us to moving to incompatible licenses, and doing this can be incredibly hard.
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However there is a simple case here, for when you own all of the code in the project yourself. In this case, as a
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copyright holder, it doesn't really matter what the license says, you own the full rights to your code. The license is
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just a way to give out some of those rights to others. You, as the owner, don't need to follow it though, and that
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means it's literally as simple as deleting the old license, and putting in a new one.
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### Incompatible licenses without code ownership
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The real issue only arises when you're trying to relicense a project that actually has some contributions from others,
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and you don't have the rights to relicense their code. This is because when they made their contribution, they
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submitted it to your project only under that original copy-left license.
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At that point, you don't really have that many options. The simplest one is to just rewrite the code that you don't
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own, so that you will then have the copyright over all of the code. Once 100% of the codebase is owned by you, you can
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relicense, as we're essentially just back to the first case. Obviously though, this might be a huge task for bigger
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projects, and it might simply be infeasible to rewrite that much.
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The other option is to get permission from the original contributors, allowing you to relicense their code. This works
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because you don't actually need to follow the original license, if you have some other agreement with the contributor,
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that allows you to use the code in a less restricted way. (This is pretty much also why the first case, where you own
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100% of the code is so easy.)
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The issue with this one is also pretty obvious though, as not only do you need to find a way to contact the
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contributors, you also need them to actually agree to this license change. Contacting contributors alone can be a very
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difficult, and perhaps even impossible. Many contributors use no-reply emails from GitHub/GitLab in their commits, and
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their accounts don't list any way to get in touch with them. Even if you can find the email, they might not be using it
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anymore, or simply choose to not reply. But it gets even worse! It's possible that the contributor has died, in which
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case their copyright got transferred to their relatives, or to the state, and you'd need to obtain permission from
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them instead.
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Let's say you were able to contact the contributor though, now you'll need them to agree to give you the rights that
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allow you to use their code in a different way, than that which they originally agreed to. This is no easy task,
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especially when the contributor wants their code to stay open, and they just aren't comfortable with the change you're
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trying to make. In many cases, when companies attempt this, they end up convincing people by offering to pay for these
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rights.
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But even with contributors that wouldn't mind giving you those rights, you will still need them to sign a document
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(usually this will be a [CLA]({{< ref "posts/licensing-documents" >}})) confirming that they're granting you these
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rights, and generally, people just don't like signing things like that, even if the wording isn't that difficult to
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understand. In some cases, it is even possible that the code in your project was written by someone that is too young
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to be able to legally sign such a document, in which case, you would need to get their parents/guardians to do so
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(you'd be surprised just how many open-source developers are minors).
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## Relicensing proprietary/unlicensed code
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Projects without any sort of license are automatically considered proprietary, as the original owner(s) automatically
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get the copyright to what they wrote and they didn't give out the rights to use this code to anyone via a license.
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### Intentionally proprietary
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If you're dealing with a source-available code-base without a license, and you'd like to use some of it's code in your
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own project, or to fork it and license under some open-source license, the only choice you have is to contact the
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author, and get their permission to do so (often by paying the author to get it).
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This is a pretty common thing for companies, who write code for clients, who only have usage rights, but not
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modification rights. So when the client wants to migrate to another company, they'd need to start over, or purchase the
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rights to modification.
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### Unintentionally proprietary
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In a lot of cases, the lack of license actually wasn't intentionally, and the author actually intended for their code
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to be open-sourced, but they just weren't aware that to do so, they need to add a license.
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What's even worse is when someone actually makes a contribution to this kind of project, and the author accepts it. The
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thing is, that contributor was never authorized to even make a contribution, as it's a modification of the code-base,
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which the copyright prohibits by default. But the contributor didn't realize that, and neither did the author, so now,
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that code-base contains proprietary code hunks, some owned by the original author, and some by the contributor.
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This is incredibly problematic, as it means even the original author now doesn't have the rights to edit the code
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written by that contributor, in their own project. They pretty much just legally locked themselves out of access to
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their own project.
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The simplest thing the author could do now is to just revert this change, add a license, and ask the contributor to
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make another PR, offering the code under that new license. (You could also get the contributor to sign a CLA, which
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will give you rights to their code that they've already submitted, but this leads to the same issues as in the
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copy-left relicensing case, and getting people to sign something is much harder than to have them just redo the PR).
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That said, this process gets exponentially more difficult with the number of contributors, as the amount of reverts to
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be done might get really high, to the point where you can't reasonably do it without going back to a really old
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version entirely, when all of the code was written only by you.
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In that case, you should do your best to contact the contributors and get the appropriate permissions, but if you can't
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do so, either revert and rewrite any code that isn't yours, or if that's not viable, just delete the project entirely
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to avoid getting into legal trouble.
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