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421 lines
30 KiB
Markdown
---
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title: Software Licenses
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date: 2022-01-23
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tags: [programming, licensing]
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changelog:
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2023-12-10:
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- "Rewrite many long and hard-to-read sections"
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- "Make use of the new notice boxes"
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- "Add licensing tag to keep posts about licensing together"
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- 'Move sections about CLA and DCO into a [standalone post]({{< ref "posts/licensing-documents" >}})'
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- 'Remove sections about changing license, in favor of a [standalone post]({{< ref "posts/changing-license" >}})'
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- 'Create new related [post about multi-licensing]({{< ref "posts/multi-licensing" >}}) (not previously mentioned at all)'
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---
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I've recently been coming across more and more developers which had no idea about the importance of software licensing,
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how it works and what options there even are. What's worse, this lack of knowledge means people often end up not
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choosing a license at all, thinking it means anyone can just use that code without limitations, when in fact no-one
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can.
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I've always been very interested in software licenses, and have accumulated a lot of knowledge about them over time, so
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I've decided to share this knowledge and explain the basics of how licenses work, what enforces them, what different
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types of licenses we have, and perhaps most importantly, why you need to use a license if you want to maintain an
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open-source project. Along with just explanations, I've also included some of my personal thoughts on what I like to
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use.
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## Why even have a license?
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Many people often assume that unlicensed code is free, and anyone can use it anywhere they want, because there is no
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license prohibiting that use. This is a big misconception which has lead to many lawsuits against small developers, who
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just didn't know any better.
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The reason you can't use unlicensed code is simple, whenever you publish essentially anything, not just source code,
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you automatically gain copyright over that published work. This copyright then imposes some pretty big legal
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restrictions to others on this published content, including preventing you from simply using it in your own code.
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Generally, this means that when publishing your code without a license you are the sole copyright holder and no one
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else has any rights to that code. We often call public code like this "source-available", instead of "open-source",
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because while people can look at the code, inspect it, perhaps even find and report issues about it, they can't use
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this code in almost any other way. This means that an unlicensed project can't have any (legal) contributors, because
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even the action of making a fork will be considered illegal, since the contributor will be copying your code without
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permission.
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{{< notice note >}}
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The exact restrictions will vary from country to country, because each country can have their own copyright law, and
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there are even some countries which don't respect any form of international copyright law (but that's quite rare).
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Even though in most of the cases the copyright law is pretty similar with only minor differences in punishments and
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enforcement, it does not mean that there can't be any differences. Because of that, the info above may not necessarily
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be true for every country, and as always, you should do your own research (or delegate it to a lawyer you trust).
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{{< /notice >}}
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For these unlicensed repositories, it leads to losing many potential contributors, who would like to make some changes
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to this project to improve it, but decide not to, because by doing so, they would put themselves in danger of getting
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sued for copyright infringement. That's why whenever I see a project without a license, unless it was intentional, I
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open an issue, or try to otherwise contact the author to inform them about this.
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{{< notice warning >}}
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The worst case scenario that you can get into with an unlicensed code-base is that people do in fact decide to
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contribute, and you accept that contribution.
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Not only did the contributor just break the copyright law by modifying your code without legal permission, now that
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their unlicensed code is in your project, you can't legally modify it either. So it's not just the contributor who may
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get in trouble, it's also you who the contributor can now press charges against for violation of their copyrighted
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code.
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You as the author can't even go and add a license now, since there is code from others that you don't own, and so you
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can't simply relicense them. Solving this could then be very difficult, see my: [relicensing post]({{< ref
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"posts/changing-license#unintentionally-proprietary" >}}) for more details.
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This is why you should steer far away from any unlicensed projects, and make absolutely certain that your project
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always have a license, or if they should be proprietary, make sure to explicitly mention that in your `README` file,
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and don't accept any contributions.
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{{< /notice >}}
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## How can a license make code open-sourced
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In order to make your source code classify as "open-source", it needs to be made freely available for anyone to copy
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and modify, without the contributors worrying that they might in legal trouble just for trying to improve the project.
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To give someone these rights, you can use a license which specifies that you, as the owner of the copyright to your
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code, freely give out certain rights to everyone. This license is here to essentially "weaken" your copyright in that
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you reduce the restrictions it generally imposes on others, because they were freely given out through the terms of
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your software license.
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These licenses can then also specify certain conditions, which limit when can the code be used by others. Picking a
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good license for your projects then means understanding what freedoms does the license give out, and under what
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conditions.
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## How are these licenses enforced
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It is important to understand how exactly the software licenses really work. How does simply having a text file with
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some legal gibberish allow others to use that project and contribute to it? After all, they didn't need to legally sign
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anything, so why should they be forced to follow that license's terms?
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Well, the answer to that is simple, you don't need to follow the terms. The only issue is that if you decide not to,
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you lose the only thing giving you the extended copyright permissions to use that code, so while you don't have to
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follow the license, if you don't, you won't be able to use the code. You can think of it as the copyright over that
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code itself being extended to be usable by anyone who meets certain conditions. So it extends over that category of
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people. If you're in that category, you can use the code, if you're not, you don't have those right.
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However, in some cases, you might have a different license given to you by the copyright holder, or maybe you are the
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copyright owner (copyright ownership can even be transferred, and it's often sold), in which case, you already have
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these rights even without following the license, so you can actually completely ignore it.
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It's actually very common for many projects to be licensed under a stricter license for general usage, that doesn't
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allow using this code in closed-sourced projects, with the authors selling a more permissive license for profit to
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corporations which do need to use this project in their proprietary code bases. In many cases, this is the main way
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these open-sourced projects make money. I explain this a bit further in my [post about multi-licensing]({{< ref
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"posts/multi-licensing" >}})
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So essentially, licenses aren't enforced, nobody will force you to follow them, you just need to do so if you want to
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gain the rights that license grants you.
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## Contributing to a licensed project
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A question that you might have now is about how will your code be licensed if you contribute to a project. The answer
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to this may be pretty obvious, but it is important to explain nevertheless.
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Basically, if you pick a repository under say a GPL v3 license, fork it, change some things and make a pull-request
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back to the original repo, you're offering this code to that project under the same (GPL v3) license. This is because
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the LICENSE file in that project generally applies to the entire project, and you've added some code to a project with
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this LICENSE file, meaning just as if you added this file to your own project, you've contributed to this project and
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hence offering your code to it under this license.
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However this isn't the only way to do it. There may be cases when you want to explicitly state that the code you've
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contributed is actually under some other license, like MIT for example. To do that, projects generally use another
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file, like `LICENSE-THIRD-PARTY`, where all of the differently licensed code chunks are stated, along with the
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copyright holder (usually a name and an email) and the full-text of this differing license.
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However you can do this in different ways, all that's necessary is to clearly mark that the code you've added is under
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a different license, the way to do so is more or less just a convention (although some licenses to have specific
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requirements on where they need to be mentioned, be careful with those). Another pretty common way to do it is to add a
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comment at the start or end of the source code file containing the fulltext of the license, or a reference to the
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license.
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There's a lot of reasons why you may want to contribute to a project under a different license, for example it might be
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that the code you're contributing isn't yours, but is instead from another project, with a license that requires you to
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do something specific. However it could also just be personal preference, maybe you like another license, and you're
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only willing to give out your code under that license, not under the one the project uses everywhere else.
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## Available licenses
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There are countless amount of licenses, each with different set of conditions and different rights they give out. As an
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author of your project, it is up to you to pick a license which best suits your needs, or if you can't find a license
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you like, perhaps even write your own.
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But know that picking some random license, which could've just been written by some individual without any legal
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knowledge may be dangerous, because of the potential for some legal loop-holes which it may contain. For that reason,
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if you're making your own license, or picking one which isn't commonly used, you should always consult a lawyer.
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Usually, you will likely just want to stick to an already well-established license, verified by thousands, if not
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millions of users.
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### Open-Source software licenses
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I've mentioned before that the distinction between "source-available" and "open-sourced" code was having a license that
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allows the user to do some additional things (like modifying the code and using it in different projects). However it's
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not just as simple as having any license that does this. It's technically up to anyone to make their own mind about
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what they'd consider open-sourced, but it's probably fair to say that if your license is discriminating against some
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group of people, most probably wouldn't consider it as open-source license.
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To address this, an organization called the "Open Source Initiative" (OSI) came up with their list of approved
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licenses, which were fact-checked by their lawyers and are commonly used by tons of people already. You can find this
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curated list of OSI-Approved licenses [here](https://opensource.org/licenses). All of these are generally considered to
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be open-sourced by almost everyone.
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### Free software licenses
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> “Free software” means software that respects users' freedom and community. Roughly, it means that **the users have
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> the freedom to run, copy, distribute, study, change and improve the software**. Thus, “free software” is a matter of
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> liberty, not price. To understand the concept, you should think of “free” as in “free speech,” not as in “free beer.”
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> We sometimes call it “libre software,” borrowing the French or Spanish word for “free” as in freedom, to show we do
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> not mean the software is gratis.
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>
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> -- [Explanation of "free software" by the Free Software Foundation](https://www.gnu.org/philosophy/free-sw.html)
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As seen in the quote above, free software is essentially about software that has a license which guarantees you certain
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freedoms. Unlike the simple "open-source" software, which is merely about a project having a license which allows
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others to fearlessly contribute to it, "free" software extends that and also guarantees contributors the freedoms
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mentioned above.
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Really, all you need in an open-sourced license is the ability for the contributor to change the code and pull-request
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it back. The rights to distribute the software on their own, use this code in a different project, or do a bunch of
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other things aren't all that necessary for pure open-source projects. So, to signify that these freedoms are being
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respected, we often call such projects "free and open-sourced", instead of just "open-sourced".
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To easily recognize which licenses do follow this ideology, the Free Software Foundation (FSF) also has [their own list
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of licenses](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses) that they confirm do meets these
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guarantees.
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## License types
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Because there are thousands of very different open source licenses, we split them into several categories, which
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describe the main goal of the license. While the individual licenses in the same category can still be quite different,
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these differences are mostly minor details.
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This categorization allows us to only remember what category a license is, and already know with fairly good confidence
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what the general guidelines of that license will be. Knowing what license category you prefer can save you a lot of
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time in finding a license you like, since you'll just need to look for licenses your preferred category.
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### Copy-Left licenses
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The main point of copy-left licenses is to ensure that the code licensed under them will never go closed-sourced, and
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will always remain free and accessible to anyone.
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To achieve this, copy-left licenses require everyone who would want to use the code licensed under them to publish
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their code under the same (or a compatible) license. This basically means that if some other project would like to use
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a part of copy-left licensed code, that other project would need to itself become entirely copy-left. We often call
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this "propagating the copy-left".
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Usually, if your project is compilable into a single executable file (or multiple executables) copy-left licenses will
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also require shipping the license and the entire source-code that was used to compile it (or at least a link to a
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website where this source-code and license's fulltext is accessible, which is often done because the source code might
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be pretty big). This ensures that anyone wanting to use this binary will always have access to the source code it was
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made from, and are free to change this code and to then use their own modified versions if they want to (this is often
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called creating "derivatives"). For example they might make a version without any intrusive telemetry.
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There can be many little caveats to these licenses and you should always make sure you understand what that license is
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allowing/denying before you decide to use them.
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The most popular copy-left license is the GNU General Public License version 3 (GPL v3), but version 2 is also still
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quite popular.
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### Permissive licenses
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Similarly to copy-left licenses, this type of license allows usage of the original code in almost any way (derivatives,
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using small chunks, using code as library, ...), however unlike with copy-left, permissive licenses will allow other
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projects using the code under them to be relicensed under a completely different license, we call this allowing
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"sublicensing".
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However even though these licenses are generally very "weak", in that they allow the code to be used very easily and
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without many restrictions, it doesn't mean there can't be any extra conditions to gain these rights. One example of a
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very common requirement in permissive licenses is to mention the original copyright holder(s), or a requirement that
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prevents making software patents, requires listing all changes made to the original code, or various other things.
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This means that permissive licenses give others a lot more freedom because they allow anyone to use your code under any
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license they like, usually even a proprietary one. This could then mean that someone might simply take your entire
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project, and make it close-sourced. Perhaps with some added features, this version can then be sold for profit.
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However the proponents of this license like this fact because even though it may mean their software will be used in
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closed-sourced repositories, it at least means that there is a big chunk of open code in these projects, promoting the
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open-source idea, rather than having the companies write their own internal tooling resulting in existence of even more
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proprietary code. A big advantage here is also that companies using this code often end up contributing to these open
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repositories, hence helping them to grow.
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The most commonly used permissive licenses are the MIT License and the Apache 2.0 License. Another really popular
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set of licenses are the BSD licenses, most notably the BSD 2-Clause license.
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### Public domain licenses
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There are also the so called "public domain licenses", which are actually a subcategory of permissive licenses, however
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when we talk about permissive licenses, we generally don't mean the public domain ones, even though they do technically
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meet the definition of a permissive license. This is why I separated this category as it's really quite different from
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what people would expect from usual permissive licenses.
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Public domain licenses essentially strip the copyright away completely. They don't impose any extra restrictions (such
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as requirement to mention the author) at all. This means giving everyone the right to do absolutely anything with that
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code, and anyone using them can essentially consider themselves as the owners of that works.
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Depending on the country you're in, these licenses may act a bit differently as not all countries allow "removing" the
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copyright from your work, instead you can "assign" the copyright to the public domain, or give all rights to everyone
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without imposing any restrictions.
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The most notable public domain licenses are: "Unlicense" license, Creative Commons CC0 1.0 Universal, and WTFPL.
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### Strong and weak copy-left
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Coming back to copy-left licenses, they're actually split into 2 sub-categories, which further define how strict they
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are. The main problem with copy-left is that people who like permissive licenses will often simply refuse to use
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copy-left projects, because they don't want to be forced to also license all of the code in their project under a
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copy-left license. For that reason, copy-left licenses needed a bit of a change, adding another category.
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This new weaker form of copy-left is essentially the same as normal copy-left, but with some exceptions that allow
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using the code as if it was permissively licensed. The most common case for this is an exception for using the
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copy-left licensed software as a library. This means that code licensed like this can be used in any other projects
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under a weaker set of rules (essentially under permissive rules), when the project is used as a library dependency.
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This would then even allow use in closed-sourced projects. However this weaker ruleset only applies if the project is
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being used as a library. If you wanted to make an actual fork of the project, or use some part of the source-code
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directly in your code-base, this exception doesn't apply and the copy-left still needs to be propagated. The more
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exceptions to this there are, the "weaker" that copy-left license is considered.
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With this change, to distinguish between these licenses, original copy-left was classified as "strong copy-left", and
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this new weaker form of copy-left licenses was called "weak copy-left".
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{{< notice warning >}}
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Weak copy-left licenses could end up causing some legal "gray zones" when that copy-left license isn't clear about when
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the copy-left should propagate, and when it can be permissive, and it is important to say that these **weak copy-left
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licenses weren't yet tested in court**.
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Nevertheless, many people and companies do use them and they're generally trusted to be quite safe (that is, if you
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pick one that has been checked by a lawyer and is used commonly, ideally one of those listed in the OSI or FSF's
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approved list of licenses).
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{{< /notice >}}
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#### Most commonly used strong copyleft licenses
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- **General Public license (GPL):** The license that defined copy-left.
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- **Affero General Public License (AGPL):** Extension of the GPL (an even stronger copy-left) that enforces source
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code publishing even for a "service" use case (I won't get into details about that here, look it up if you're
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interested).
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- **Sybase Open Watcom Public License:** One of the strongest copy-left licenses which prevents the "private usage"
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loophole of the GPL (which allows source-code modification when you "deploy" the software for private use only,
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even for testing while developing a project covered by this license) and requires source code publishing in any
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use-case. However this can be way too limiting and basically makes it really hard to even develop the software
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covered by it because each time an executable is built, the srouce-code has to be made available, which lead to
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FSF not accepting this license as "free software license".
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- **Design Science License:** The interesting thing about this license is that it can apply to any work, not just
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software/documentation, but also literature, artworks, music, ..., however it became irrelevant after the
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creation of "creative commons" licenses.
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#### Most commonly used weak copyleft licenses
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- **Lesser General Public License (LGPL):** Libraries are treated permissively, major derivatives and direct source
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usage forces inheriting copy-left.
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- **Adaptive Public License (APL):** An incredibly detailed license which provides a template for users to slightly
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modify it to their exact needs.
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- **Mozilla Public License (MPL):** Uses files as the boundaries between MPL-licensed, and proprietary/otherwise
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licensed parts. If a file contains MPL code, copy-left is propagated to that file only.
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- **Eclipse Public License (EPL):** This license is made to be very similar to GPL, but with the intention of being
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more business-friendly, by allowing to link code under under it to proprietary applications, and licensing binaries
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under a proprietary license, as long as the source code is available under EPL.
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## Picking your license
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Whenever you make a new project, you should also figure out how will you want to license it category-wise. Should it be
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permissive? Should it be copy-left? Is it a library? If so, should it be weak copyleft? So on and so forth. After you
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know that, you should start considering the possible licenses in the category of your choosing, so for example if you
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ended up on strong copy-left, should it be GPL-3, GPL-2, AGPL, or maybe something else entirely.
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{{< notice tip >}}
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If you need some help on picking the license, check out some of these pages, which are made to simplify this process a
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bit:
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- [The healthermeeker's license picker](https://heathermeeker.com/open-source-license-picker/) gives you a bunch of
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questions about your project, and shows you the license you'll want based on your answers
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- [TLDRLegal](https://tldrlegal.com) allows you to quickly see some key points about a given license, without the need
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to read the entire license's full-text.
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- [Choosealicense](https://choosealicense.com/licenses/) is a webpage made by GitHub, which can show you points about
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some of the most commonly used licenses helping you pick the right one.
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{{< /notice >}}
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{{< notice warning >}}
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If you want to add a license to an existing project, which didn't have any license before, or if you want to change the
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license, depending on many factors, you may face some difficulties. To understand how to go about this, check out [my
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other post]({{< ref "posts/changing-license" >}}) that talks specifically about changing licenses, or adding licenses
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to previously unlicensed code.
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{{< /notice >}}
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## Limitations
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Before picking your license, you should be aware of the limitations it may create for your project. While you can
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obviously pick any license for your projects whatsoever (including no license at all), if you pick a permissive
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license, you immediately loose the right to use any copy-left licensed code _(unless it's a weak copy-left and you're
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in the exception, or unless you [relicense]({{< ref "posts/changing-license" >}}))_. It is therefore very important to
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know the licenses of your dependencies and of the code you're going to be using in the codebase directly.
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In vast majority of cases, if you're using a packaging system (such as pip for python, npm for node, cargo for rust,
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...) these will create dependency listings, which will often fulfill the license's mention requirement since it's
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source url will be mentioned by the package manager, and the original source is often included somewhere along with the
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license, fulfilling the include license requirement.
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In many cases, it is therefore enough to just add these libraries via the package manager without any worries.
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Especially since most utility libraries are generally going to be licensed under weak copy-left allowing library usage
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or permissive licenses. However it may not always be the case, and when that happens, you may need to do something
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extra to comply with that license (like making sure you're not using any software patents, not using the project's
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trademark, etc. For that reason, you should ALWAYS make sure that you are in fact following the licenses of your
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dependencies.
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## My personal preference
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In most cases, I prefer strong copy-left, specifically I usually stick to the simple GPL v3 license, as it meets all of
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the things I'd want from a license, however when I'm making libraries which I know many people may end up using, I
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don't want to discourage that usage by forcing them to propagate my license as many people simply don't like licensing
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their code under a copy-left license, so weak copy-left works better for me there, specifically I choose LGPL v3 for
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cases like that.
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Although to truly support open-source, it can sometimes make sense to use strong copy-left even on libraries, as it
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forces everyone using it to also keep their project open, and therefore this could really significantly help grow the
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open-source community, by forcing even companies to make their code open, because otherwise they just won't be able to
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use your library. Depending on how complex this library is, they might end up reimplementing it themselves, bypassing
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you entirely though, but if doing that is not so easy, it might simply not be worth it, and the company will instead
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decide to just go open-source, following your license.
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Another benefit with using full GPL on libraries is that you get to utilize code from other GPLed code-bases, while
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with LGPL, this actually isn't possible, because GPL isn't compatible with it (you can't relicense GPL code into LGPL).
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I'm generally against fully permissive licenses, as in my opinion, they simply give out too many permissions, and while
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in the ideal world, this would be fine, that's just not the world we're in. I get the people who license their code
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under these licenses, since they at least mean that the bigger companies will have a lot of open code in their
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code-bases, but I'm just fundamentally against my code being used in a proprietary project, at least without being
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compensated appropriately for it.
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When I publish my code, I do it so that everyone can use it freely, to support the open-source community. I don't do it
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to support big companies, only to use have my code used in their closed-sourced projects, or even worse, to have my
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entire project copied and relicensed, with a bunch of added telemetry and other user-intrusive features, to the point
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where it's basically spyware, with them then happily releasing it under their banner, selling and advertising it to
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everyone, without having any say in it, since my license allowed it.
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Instead, I just use a license which allows anyone to use my code, as long as they give out the same guarantees as I
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did with my project, allowing anyone to modify it, etc. And if some company would want to use my code in a different
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way, they can always contact me and we could discuss me giving them a different license over it (see [post about
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multi-licensing]({{< ref "posts/multi-licensing" >}})), for some compensation. I don't want to write code for companies
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which I'm not gonna be payed for. But I'm absolutely for writing code for people like me, who just want to use it in
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their own open-sourced projects, and for giving back to the community as a whole.
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{{< notice tip >}}
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Another great license to consider is the [**Mozilla Public License**](https://www.mozilla.org/en-US/MPL/2.0/) which
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uses a very interesting **file-based weak copy-left** propagation and therefore enforces all of your code to always
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stay open, even if it lives in an otherwise proprietary codebase, by requiring the file with MPLed code be MPLed in
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it's entirety, but the rest of the files, even if they then use the code (via imports/linking) won't be affected.
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I still personally prefer strong copy-left, because it has this "give-back" property, but for people who just want their
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code to stay open, without caring as much about it being in a project that abuses it, this may be an amazing choice
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instead of going full permissive.
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{{< /notice >}}
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Then again, this is purely my stance and you should make up your own mind and decide what works best for you, I'm not
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here to force my opinion on anyone, it's your code and I firmly believe that you should be able to do anything you want
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with it, but I did want to express why I feel this way about permissive licenses and what I like using, in hopes that
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someone will perhaps not have considered these arguments against permissive licenses. But again, I wouldn't want to
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force that on anyone, it's your work and you can license it in any way you want.
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