solitare/qml/Tableau.qml

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import QtQuick
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import Solitare
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// In solitare, Tableau refers to the part of the board where all of the columns are placed
Row {
id: tableau
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spacing: 10
Repeater {
id: colRepeater
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model: GameState.columns.length
delegate: Column {
required property int index // passed from repeater
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onChildrenChanged: {
spacing = -(slotRepeater.itemAt(0).height * 0.8); // Overlap
}
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Repeater {
id: slotRepeater
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model: GameState.columns[parent.index].length > 0 ? GameState.columns[parent.index].length : 1 // Render an empty slot for an empty column
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delegate: ColumnSlotModel {
required property int index // passed from repeater
cardId: index
columnId: parent.index // this is actually passed from the Column, not the Repeater
}
}
}
}
component ColumnSlotModel: Item {
required property int columnId
required property int cardId
property ColumnSlot colSlot: GameState.columns[columnId].length > 0 ? GameState.columns[columnId][cardId] : null
height: colCard.height
width: colCard.width
CardModel {
id: colCard
anchors.fill: parent
visible: parent.colSlot !== null
card: parent.colSlot ? parent.colSlot.card : null
isFaceDown: parent.colSlot ? !parent.colSlot.revealed : false
onClicked: {
if (parent.colSlot && parent.colSlot.revealed) {
if (GameState.autoMoveColumnCard(parent.columnId, parent.cardId)) {
if (GameState.isWinnable()) {
console.log("Still winnable");
} else {
console.log("Game is lost");
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}
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}
}
}
}
Rectangle {
id: emptySlotRect
anchors.fill: parent
visible: parent.colSlot === null
color: "gray"
border.color: "white"
border.width: 2
opacity: 0.2
radius: 5
}
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}
}