2024-11-30 18:23:45 +00:00
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cmake_minimum_required(VERSION 3.16)
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project(Solitare VERSION 0.1 LANGUAGES CXX)
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2024-12-05 00:28:01 +00:00
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set(CMAKE_CXX_STANDARD 17)
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2024-11-30 18:23:45 +00:00
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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2024-12-05 00:22:57 +00:00
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set(CMAKE_EXPORT_COMPILE_COMMANDS ON)
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set(QT_QML_GENERATE_QMLLS_INI ON)
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2024-11-30 18:23:45 +00:00
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2024-12-05 00:22:57 +00:00
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find_package(Qt6 6.5 REQUIRED COMPONENTS Quick)
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2024-11-30 18:23:45 +00:00
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qt_standard_project_setup(REQUIRES 6.5)
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2024-12-01 00:01:37 +00:00
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set(CMAKE_AUTORCC ON)
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2024-11-30 18:23:45 +00:00
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qt_add_executable(appSolitare
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main.cpp
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2024-12-01 00:01:37 +00:00
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images.qrc
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2024-12-05 00:47:24 +00:00
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qml.qrc
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2024-11-30 18:23:45 +00:00
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)
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qt_add_qml_module(appSolitare
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URI Solitare
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VERSION 1.0
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2024-12-05 00:22:18 +00:00
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SOURCES
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playingcard.h playingcard.cpp
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gamestate.h gamestate.cpp
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columnslot.h columnslot.cpp
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2024-11-30 18:23:45 +00:00
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)
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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set_target_properties(appSolitare PROPERTIES
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# MACOSX_BUNDLE_GUI_IDENTIFIER com.example.appSolitare
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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target_link_libraries(appSolitare
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PRIVATE Qt6::Quick
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)
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include(GNUInstallDirs)
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install(TARGETS appSolitare
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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