Make project name a variable

This commit is contained in:
ItsDrike 2025-03-11 12:33:57 +01:00
parent 9c9a3f25f6
commit ea905b0c0b
Signed by: ItsDrike
GPG key ID: FA2745890B7048C0

View file

@ -1,6 +1,7 @@
cmake_minimum_required(VERSION 3.16) cmake_minimum_required(VERSION 3.16)
project(sprites VERSION 0.1 LANGUAGES CXX) set(PROJECT_NAME sprites)
project(${PROJECT_NAME} VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON) set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON) set(CMAKE_AUTOMOC ON)
@ -15,44 +16,36 @@ find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets) find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets)
set(PROJECT_SOURCES set(PROJECT_SOURCES
main.cpp main.cpp
mainwindow.cpp mainwindow.cpp
mainwindow.h mainwindow.h
mainwindow.ui mainwindow.ui
) )
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6) if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(sprites qt_add_executable(${PROJECT_NAME}
MANUAL_FINALIZATION MANUAL_FINALIZATION
${PROJECT_SOURCES} ${PROJECT_SOURCES}
) )
# Define target properties for Android with Qt 6 as:
# set_property(TARGET sprites APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
else() else()
if(ANDROID) if(ANDROID)
add_library(sprites SHARED add_library(${PROJECT_NAME} SHARED
${PROJECT_SOURCES} ${PROJECT_SOURCES}
) )
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else() else()
add_executable(sprites add_executable(${PROJECT_NAME}
${PROJECT_SOURCES} ${PROJECT_SOURCES}
) )
endif() endif()
endif() endif()
target_link_libraries(sprites PRIVATE Qt${QT_VERSION_MAJOR}::Widgets) target_link_libraries(${PROJECT_NAME} PRIVATE Qt${QT_VERSION_MAJOR}::Widgets)
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0) if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.sprites) set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.${PROJECT_NAME})
endif() endif()
set_target_properties(sprites PROPERTIES
set_target_properties(${PROJECT_NAME} PROPERTIES
${BUNDLE_ID_OPTION} ${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION} MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR} MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
@ -61,12 +54,12 @@ set_target_properties(sprites PROPERTIES
) )
include(GNUInstallDirs) include(GNUInstallDirs)
install(TARGETS sprites install(TARGETS ${PROJECT_NAME}
BUNDLE DESTINATION . BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR} LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR} RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
) )
if(QT_VERSION_MAJOR EQUAL 6) if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(sprites) qt_finalize_executable(${PROJECT_NAME})
endif() endif()